06-01-2019, 06:41 PM
(06-01-2019, 06:29 PM)Iron Wrote: Pokemon will have their own supply of Will points, right? So it might not be as big a deal as you'd think from being used to Skull Ruins.
They do, yes. Pokemon don't usually spend Will on things other than healing moves unless they've been taught how to do so on command by a trainer, either.
Of course, Pokemon are probably also a lot more likely to spend Will than a trainer is since healing moves are very powerful.
It's kinda why I want to possibly test it out. The original system was designed around Will point management, after all. You can spend it on ignoring Pain, (almost) guaranteeing certain moves/techniques go off, or on healing. How well it works though might depend on how frequently Will is awarded by the GM, however. Trainers can spend it on things like throwing pokeballs, making sure their specialty rolls succeed...
Generally, the book recommends rewarding Will for good, in character RP. Significant milestones that are very encouraging would probably also be a good time to reward it. And getting a good rest probably also would.
IF I use the original system, I'll probably be more generous with handing out Will to help balance out the more frequent usage of Will Points.
No matter what system is used, though, you still have to be careful with spending Will, as it will still exhaust the user afterwards because they put all of their willpower into making sure that thing they were doing was going to work.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


