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[Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery
#26
(06-01-2019, 06:41 PM)Lord Windos Wrote: Will Points are still a precious resources that can't be easily/cheaply re-obtained no matter if they're concentrated in one character or over multiple ones. Unless something is done that allows for a reliable means to restore a Pokemon's Will Pool (Either a End of Day Restock to a cap, readily avaliable Will Point Items, Some means of earning them in/between/from Encounters outside of spending XP for them reliably, etc..), using Will Points as a cost for Healing would burn a Pokemon out rather quickly and deny them the ability to use them for other things. And that's not mentioning the fact that EVERYTHING MUST have at least 1 Will Point in order to Act/Function in/out of battle in a meaningful way, so that's yet another cost/restriction that makes spending Will for healing highly unappealing. 

Bottom line: Spending Will for Healing is expensive and costly to a VERY nearly prohibitive extent, and really should only be in place for either really short campaigns (Where the lose of Will doesn't matter at all, since the charas are not going to be existing in the long run), really hard campaigns (Pokerole Nuzlocke, anyone?), or if Will Points are a more easily obtainable and expendable resources. I honestly find the Core book's ruling on that aspect of Pokemon Healing to be just plain awful, and want nothing to do with it in ANY campaign I play in, if at all possible.

I'd be more than willing to implement an end of day/good night's sleep/8 hour rest will point restoration if we use the original system.  It makes a lot of sense to me, tbh (and even has precedent in Skull Ruins from when Shiva passed out due to Will depletion).

Will point restoring items are kinda rare/costly, but Professor Rowan could probably provide a few for emergencies in the starting supplies he's going to purchase for everyone he hired.

Spending Will in general is a rather costly thing in general if you intend to use it for frequent healing.  The good news, though?  Well, your opponents have to do it too, so no heal spam for them either!  On top of that, those Will scores are what are used by wild pokemon to resist being captured.  Beat them up, force them to heal, then beat them up some more, and they're even easier to capture than before because they're even more tired.
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RE: [Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery - by Dragonstrike - 06-01-2019, 06:47 PM

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