06-01-2019, 07:46 PM
(06-01-2019, 06:54 PM)Lord Windos Wrote: I'd like to know how many Will Points would be gained for a 8 Hour Rest and Skipping Encounters, and if it would be possible to buy Will Items at Stores (Even if they're expensive at first) or farm them on the run (Growing Leppa Berries in Portable Pots like in Heart Gold/Soul Silver springs to mind) before I'm willing to consider supporting the Core Book's original rules on Healing. That, and Draining/Ability Healing is still to be left alone.
I know I'm being stubborn and inflexible, but this is a fairly important/crucial topic for me and the other players, as THIS right here could either make or break our run through your campaign, depending on the situation.
Windos, could you please calm down a little about the topic? Yes, I know this could potentially be really annoying if that change is implemented, particularly for your character since healing is an essential part of your strategy. I'd like for this to be a reasoned discussion, not what could be mistaken as a shouting match.
I'm sorta leaning towards a per encounter/daily limit, and I have my own concerns about the OG system on paper, particularly knowing this is going to be a longer game.
This is a test game, though, and we also haven't actually tried to put the will point based healing into practice yet. Which is why I'm still considering it as an option and asking for everyone's opinions. Your concerns have been noted, as have Spirit's. IF I use the OG system (and it's a big IF right now), I'll see what I can do to help balance out some of the concerns. If not, there are systems I can borrow from that have worked perfectly fine previously.
So...@PhantomUnderYourDesk and @Mikaruge108, what are your thoughts on the topic, if you don't mind?
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


