06-02-2019, 03:43 PM
I'll discuss that with you in a PM, @Lord Windos.
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Okay, so it seems that we're generally in favor of testing the Will Point healing for now. I'll edit that into the first post in this thread.
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Let me also reiterate a point the book makes on Page 35. The note is more for the storyteller than the players, but I think it's an important thing to say in this scenario as well.
Pokerole is not a game that's just about rules and mechanics.
It's about drama, roleplaying, and having fun in the pokemon world in whatever ways it offers. Battles and the associated mechanics are but one aspect of it.
When my main game rolls around, that's a point that I would really like to emphasize, which is a big reason why I'm bringing back the Social Attributes and Contest Skill. You all have some wonderful characters, and I can't wait to see them in action on and off the battlefield as they navigate the things I have planned.
It's also why I'm going to do my best to try and make this an enjoyable experience. As the game was not originally designed with play-by-post sessions in mind, I'll work on tweaking the Will based healing mechanics to be more suitable for what we're doing. While the rules are important to provide necessary structure, they are flexible.
In addition, Rowan didn't just hire Randolph, Karen, and Spirit's character to help with this job. He also recruited an NPC who I hope will be very helpful for this adventure, and will hopefully ease some of the tension this new rule is creating.
Between our four players and this NPC, I'm reasonably confident that this test game's challenges will all be manageable.
--------------------------------
Okay, so it seems that we're generally in favor of testing the Will Point healing for now. I'll edit that into the first post in this thread.
---------------------------------
Let me also reiterate a point the book makes on Page 35. The note is more for the storyteller than the players, but I think it's an important thing to say in this scenario as well.
Pokerole is not a game that's just about rules and mechanics.
It's about drama, roleplaying, and having fun in the pokemon world in whatever ways it offers. Battles and the associated mechanics are but one aspect of it.
When my main game rolls around, that's a point that I would really like to emphasize, which is a big reason why I'm bringing back the Social Attributes and Contest Skill. You all have some wonderful characters, and I can't wait to see them in action on and off the battlefield as they navigate the things I have planned.
It's also why I'm going to do my best to try and make this an enjoyable experience. As the game was not originally designed with play-by-post sessions in mind, I'll work on tweaking the Will based healing mechanics to be more suitable for what we're doing. While the rules are important to provide necessary structure, they are flexible.
In addition, Rowan didn't just hire Randolph, Karen, and Spirit's character to help with this job. He also recruited an NPC who I hope will be very helpful for this adventure, and will hopefully ease some of the tension this new rule is creating.
Between our four players and this NPC, I'm reasonably confident that this test game's challenges will all be manageable.
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows



