Psychic Horde Round 1
Intimidate reduces the Str of the Kadabra and Sigilyph.
Wide Guard 1
(3)(4)(2)(2)(6)(5)
Your team was protected!
The two swords split up to deflect as many of the incoming attacks as they can! Wide Guard will prioritize the five biggest damage dealers by default.
Me First 1
(3)(3)(2)(5)(1)(4)(4)
Calam's Hidden Power is activated!
Calam strikes through all barriers, cover, and increases in defense to strike with divine light.
This is a Fire-type Brick Break that doesn't destroy the barrier in question.
As a bonus, Calam Frisks the target.
5 Str + 3 power -2 defense = 6d6+1d6
(1)(4)(4)(1)(1)(2)(3) Unown Swarm takes 1 dmg 25/26hp.
Meowstic curls against the legs of a Kadabra, very cutely, then leaps up and bites it in the tail! You did notice that she sniffed and considered the Kadabra carefully first, but doesn't seem entirely sure.
Sucker Punch 1
(3)(3)(1)(1)(2)(4) (5)(5)(2)(5)(4)(3) (4) Crit
5 Str + 3 power +1* STAB* -4 vit = 5d6+1+2d6
(4)(4)(5)(4)(2)(4)(1) Kadabra A takes 6 dmg 2/8hp -2 pain
Skarmory teams up with Meowstic from above to finish it off.
Night Slash 1
(3)(3)(6)(2)(6)(5) (1)(2)(5)(6)(5)(3) (4) Crit
(1)(3)(2)(1)(4)(4) (2) Terrible terrible roll but still enough to finish off Kadabra A who faints..
Heat Wave 1
(3)(2)(5)(3)(4)(6) (5)
(3)(3)(2)(4), (6), (4)(1)
Sigilyph A takes 1 dmg
Kadabra B, C, D take 2 dmg 6/8hp -1 pain
Unown Swarm takes 3 dmg 22/26hp pain doesn't apply
CD: (1)
Charizard has a very different idea of what "Crowd control" is compared to me/the Scims.
Luxray does something different, utilizing his Rivalry. (Nathan knows Marco's Luxray has both abilities as a Surprise. There's some way to turn off Luxray's Rivalry with a calming item, but Nathan isn't sure what it is.)
Luxray uses a weakened Roar on all three Kadabra at once, herding all the male Kadabra to one side. Of Marco's Pokemon, Luxray is best suited to fighting without a trainer.
Roar 1
(5)(6)(3)(5)(1)(5) (5)(3)(2)(4)(1)(2)
2 of the Kadabra retreat to the back of the Chamber, but they can't get out due to the massive cloud of Unown. Luxray notes the two that are male and closes with the female.
The Sigilyph look at Luxray and then at each other and do nothing right now.
Tailwind 1
(1)(3)(3)(5)(4)
+2 dex for everyone!
Flame Burst 1
(4)(3)(5)(6)(6)(1)(1)
(2)(3) No damage from the primary
(3), (4) Unown Swarm takes 1 dmg 21/26hp
Cosh uses his turn to release Feraligatr.
Arachnautilus undergoes a peculiar transformation, with suckery tentacles erupting from her back and horrific sounds of shifting bone. She seems a lot lot lot faster and stronger now.
Flash 1
(6)(5)(5)(6)(5)(5) (3)(4)(4)
-3 acc for Kadabra and Sigilyph, doesn't apply to Unown.
Rock Slide 1
(2)(6)(4)(1)(3)(3)(3)(3)
(1)(5)(5), (3), (5)(1)
CD: (3)(4)(5)
Sigilyph take 2 dmg 6/9hp 7/9hp
Kadabra take 2 dmg 4/8hp -2 pain
Unown take 3 dmg 18/26hp
Kadabra's attacks bounce off of Wide Guard, but more crystals are activated.
Disable crystals
(6)(5)(6)(4)(1)
Heat Wave, Hida's Rock Slide, and Wide Guard were disabled.
The Unown have finally organized themselves. They begin spelling out words in a mix of Elder and Common alphabets.
F L A M E B U R S T F L A M E B U R S T F L A M E B U R S T
H E A T W A V E H E A T W A V E H E A T W A V E
N N A A T T H H A A N N W W A A R R R R E E N N
Then they rearrange!
S U R F A B L E
The Chamber floods, water rushing down the lower entrances, slamming up against Charizard, Chandelure, and Hida with incredible force.
(4)(4)(4)(2)(1)(1)(2)(2)(5)(1)
(6)(5)(1)(2)(6), (4)(5)(4), (4)
Charizard takes 4 dmg 5/9hp -1 pain +1 fire (wide guard)
Chandelure takes 8 dmg and faints.
Hida takes 5 dmg and nearly faints. (wide guard) A Super Potion Flower restores him.
The Kadabra have decent cover but they still take 3 dmg. 1/8hp -3 pain.
The barriers aren't effective in this situation.
T E E T H H E W
(3)(1)(4)(3)(6)(4) (2)(5)(2)
Luxray, Feraligatr, and Arachnautilus have their HP reduced by half.
A N T E N N A E W R A T H
(6)(6)(3)(2)(4)(2) (2)(5)(5)(6)
(6)(5)(4)(2)(1)(2) (4)(4)
Meowstic takes 5 dmg 4/9hp -2 pain (thanks to barriers)
Calam takes 5 dmg 3/8hp -2 pain
The Sigilyph use Whirlwind to drive the scariest combatants into the tunnels below, effectively removing them from the fight.
Whirlwind 1AB
(6)(3)(5)(4)(1)(1) (2)(6)(3)
(6)(1)(2)(1)(3)(5) (4)(3)(4)
Evade2: (3)(6)(4)(5)(6)(4) (3)(4)
Luxray was blown away!
Arachnautilus sticks to the floor with her suckers.
Wide Guard 2
(1)(1)(3)
Nothin'
Me First 2
(2)(3)(2)(1)(4) Barely hits, but Calam works his way into the center of the swarm.
(5)(2)(4)(3)(2)(5) (6)
Unown take 4 dmg 14/26hp
Sucker Punch 2
Meowstic darts amid the Unown, pretending to go for one and then switching.
(1)(3)(4)(4)(4)(4) (2)(2)(2)(6) Crit
(4)(5)(3)(1)(1)(4) (4)(3)(6) Unown take 5 dmg 9/26hp
Marco's colossal Feraligatr comes charging in, blades going everywhere on his way, but his teeth are aimed at swallowing as many Unown as possible. Whole.
Crunch 1
(4)(5)(2)(3)(3)(2) (5)(6)(4)(5)(4) Critical
6* Str + 3 power +2 = 9d6+1
(6)(1)(5)(3)(6)(1) (1)(4)(4) Unown take 5 dmg 4/26hp
Along the way, (6), (2) one of the Sigilyph take 1 dmg from blades. 6/9hp both.
CD: (2)(2)(2)
Rock Slide 2
(5)(2)(5)(1)(1)
(5)(6)(2), (3)
Kadabra take 2 dmg and Sigilyph take 3 dmg
Sigilyph 3/9hp
Kadabra faint!
Strength 2
(2)(1)(1)(3)(4)(6) (3)(1)
(3)(1)(5)(5)(6) Sigilyph A faints.
The gauntlet sparks.
Arachnautilus summons rocky, mummylike Kadabra from the dusty floor of the chambers. They latch onto the remaining Sigilyph and tear it to shreds.
Ancient Power 2
(6)(5)(2)(5)(3)(6) (6)
(5)(2)(1)(6)(4) That's enough to faint it.
CD: (6) "Mwahahaha!" She has so many buffs right now. Stony protrusions are beginning to sprout around her limbs, making them stronger and better.
Magical Leaf 2
(2)(1) but that's fine.
(4)(4)(5)(2) Unown take 3 dmg 1/26hp!! Only a few stragglers are left, enough to spell short words.
Incinerate 2
(2)(1)(1)(4)(4)(5)
(2)(3)(3)(4)(5) The last Unown faints.
The Chamber is clear! Arachnautilus storms into the third and final chamber and, cackling, knocks the few stragglers there out too, and returns with them bound in her eldritch limbs.
"Buncha plants in there, took over just about the whole room. There's some broken glass too, lots of it, but if we're careful that could be a good place to rest."
Cosh radios to Terra to update him.
Luxray jumps up from where he was blown.
Intimidate reduces the Str of the Kadabra and Sigilyph.
Wide Guard 1
(3)(4)(2)(2)(6)(5)
Your team was protected!
The two swords split up to deflect as many of the incoming attacks as they can! Wide Guard will prioritize the five biggest damage dealers by default.
Me First 1
(3)(3)(2)(5)(1)(4)(4)
Calam's Hidden Power is activated!
Calam strikes through all barriers, cover, and increases in defense to strike with divine light.
This is a Fire-type Brick Break that doesn't destroy the barrier in question.
As a bonus, Calam Frisks the target.
5 Str + 3 power -2 defense = 6d6+1d6
(1)(4)(4)(1)(1)(2)(3) Unown Swarm takes 1 dmg 25/26hp.
Meowstic curls against the legs of a Kadabra, very cutely, then leaps up and bites it in the tail! You did notice that she sniffed and considered the Kadabra carefully first, but doesn't seem entirely sure.
Sucker Punch 1
(3)(3)(1)(1)(2)(4) (5)(5)(2)(5)(4)(3) (4) Crit
5 Str + 3 power +1* STAB* -4 vit = 5d6+1+2d6
(4)(4)(5)(4)(2)(4)(1) Kadabra A takes 6 dmg 2/8hp -2 pain
Skarmory teams up with Meowstic from above to finish it off.
Night Slash 1
(3)(3)(6)(2)(6)(5) (1)(2)(5)(6)(5)(3) (4) Crit
(1)(3)(2)(1)(4)(4) (2) Terrible terrible roll but still enough to finish off Kadabra A who faints..
Heat Wave 1
(3)(2)(5)(3)(4)(6) (5)
(3)(3)(2)(4), (6), (4)(1)
Sigilyph A takes 1 dmg
Kadabra B, C, D take 2 dmg 6/8hp -1 pain
Unown Swarm takes 3 dmg 22/26hp pain doesn't apply
CD: (1)
Charizard has a very different idea of what "Crowd control" is compared to me/the Scims.
Luxray does something different, utilizing his Rivalry. (Nathan knows Marco's Luxray has both abilities as a Surprise. There's some way to turn off Luxray's Rivalry with a calming item, but Nathan isn't sure what it is.)
Luxray uses a weakened Roar on all three Kadabra at once, herding all the male Kadabra to one side. Of Marco's Pokemon, Luxray is best suited to fighting without a trainer.
Roar 1
(5)(6)(3)(5)(1)(5) (5)(3)(2)(4)(1)(2)
2 of the Kadabra retreat to the back of the Chamber, but they can't get out due to the massive cloud of Unown. Luxray notes the two that are male and closes with the female.
The Sigilyph look at Luxray and then at each other and do nothing right now.
Tailwind 1
(1)(3)(3)(5)(4)
+2 dex for everyone!
Flame Burst 1
(4)(3)(5)(6)(6)(1)(1)
(2)(3) No damage from the primary
(3), (4) Unown Swarm takes 1 dmg 21/26hp
Cosh uses his turn to release Feraligatr.
Arachnautilus undergoes a peculiar transformation, with suckery tentacles erupting from her back and horrific sounds of shifting bone. She seems a lot lot lot faster and stronger now.
Flash 1
(6)(5)(5)(6)(5)(5) (3)(4)(4)
-3 acc for Kadabra and Sigilyph, doesn't apply to Unown.
Rock Slide 1
(2)(6)(4)(1)(3)(3)(3)(3)
(1)(5)(5), (3), (5)(1)
CD: (3)(4)(5)
Sigilyph take 2 dmg 6/9hp 7/9hp
Kadabra take 2 dmg 4/8hp -2 pain
Unown take 3 dmg 18/26hp
Kadabra's attacks bounce off of Wide Guard, but more crystals are activated.
Disable crystals
(6)(5)(6)(4)(1)
Heat Wave, Hida's Rock Slide, and Wide Guard were disabled.
The Unown have finally organized themselves. They begin spelling out words in a mix of Elder and Common alphabets.
F L A M E B U R S T F L A M E B U R S T F L A M E B U R S T
H E A T W A V E H E A T W A V E H E A T W A V E
N N A A T T H H A A N N W W A A R R R R E E N N
Then they rearrange!
S U R F A B L E
The Chamber floods, water rushing down the lower entrances, slamming up against Charizard, Chandelure, and Hida with incredible force.
(4)(4)(4)(2)(1)(1)(2)(2)(5)(1)
(6)(5)(1)(2)(6), (4)(5)(4), (4)
Charizard takes 4 dmg 5/9hp -1 pain +1 fire (wide guard)
Chandelure takes 8 dmg and faints.
Hida takes 5 dmg and nearly faints. (wide guard) A Super Potion Flower restores him.
The Kadabra have decent cover but they still take 3 dmg. 1/8hp -3 pain.
The barriers aren't effective in this situation.
T E E T H H E W
(3)(1)(4)(3)(6)(4) (2)(5)(2)
Luxray, Feraligatr, and Arachnautilus have their HP reduced by half.
A N T E N N A E W R A T H
(6)(6)(3)(2)(4)(2) (2)(5)(5)(6)
(6)(5)(4)(2)(1)(2) (4)(4)
Meowstic takes 5 dmg 4/9hp -2 pain (thanks to barriers)
Calam takes 5 dmg 3/8hp -2 pain
The Sigilyph use Whirlwind to drive the scariest combatants into the tunnels below, effectively removing them from the fight.
Whirlwind 1AB
(6)(3)(5)(4)(1)(1) (2)(6)(3)
(6)(1)(2)(1)(3)(5) (4)(3)(4)
Evade2: (3)(6)(4)(5)(6)(4) (3)(4)
Luxray was blown away!
Arachnautilus sticks to the floor with her suckers.
Wide Guard 2
(1)(1)(3)
Nothin'
Me First 2
(2)(3)(2)(1)(4) Barely hits, but Calam works his way into the center of the swarm.
(5)(2)(4)(3)(2)(5) (6)
Unown take 4 dmg 14/26hp
Sucker Punch 2
Meowstic darts amid the Unown, pretending to go for one and then switching.
(1)(3)(4)(4)(4)(4) (2)(2)(2)(6) Crit
(4)(5)(3)(1)(1)(4) (4)(3)(6) Unown take 5 dmg 9/26hp
Marco's colossal Feraligatr comes charging in, blades going everywhere on his way, but his teeth are aimed at swallowing as many Unown as possible. Whole.
Crunch 1
(4)(5)(2)(3)(3)(2) (5)(6)(4)(5)(4) Critical
6* Str + 3 power +2 = 9d6+1
(6)(1)(5)(3)(6)(1) (1)(4)(4) Unown take 5 dmg 4/26hp
Along the way, (6), (2) one of the Sigilyph take 1 dmg from blades. 6/9hp both.
CD: (2)(2)(2)
Rock Slide 2
(5)(2)(5)(1)(1)
(5)(6)(2), (3)
Kadabra take 2 dmg and Sigilyph take 3 dmg
Sigilyph 3/9hp
Kadabra faint!
Strength 2
(2)(1)(1)(3)(4)(6) (3)(1)
(3)(1)(5)(5)(6) Sigilyph A faints.
The gauntlet sparks.
Arachnautilus summons rocky, mummylike Kadabra from the dusty floor of the chambers. They latch onto the remaining Sigilyph and tear it to shreds.
Ancient Power 2
(6)(5)(2)(5)(3)(6) (6)
(5)(2)(1)(6)(4) That's enough to faint it.
CD: (6) "Mwahahaha!" She has so many buffs right now. Stony protrusions are beginning to sprout around her limbs, making them stronger and better.
Magical Leaf 2
(2)(1) but that's fine.
(4)(4)(5)(2) Unown take 3 dmg 1/26hp!! Only a few stragglers are left, enough to spell short words.
Incinerate 2
(2)(1)(1)(4)(4)(5)
(2)(3)(3)(4)(5) The last Unown faints.
The Chamber is clear! Arachnautilus storms into the third and final chamber and, cackling, knocks the few stragglers there out too, and returns with them bound in her eldritch limbs.
"Buncha plants in there, took over just about the whole room. There's some broken glass too, lots of it, but if we're careful that could be a good place to rest."
Cosh radios to Terra to update him.
Luxray jumps up from where he was blown.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



