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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(06-05-2019, 01:13 PM)Dragonstrike Wrote: Huh.  The capture net idea isn't bad if we can't release 'em on the spot.

Probably rather unpleasant, though.

Triggering it would be as easy as the pokemon just walking into it (or being pushed into it), however.  And we already know how to release trapped pokemon from them.

Alright! With your/your chara's permission (Since Marco is Nathan's father), I could have Terra capture Marco, make a quick trade between our chara's Pokemon (With Solomon most likely, since they're smart enough to understand why the Trade is taking place and not lose Loyalty), shove Marco through the Capture Net to de-register him from the Ball (if he's unconsicous after being Evolved), then release him from that and revive with a Hurtloam (Terra has one) and see if he's regained his old self's memories. If you can't Evolve a Fainted Pokemon, then Hurtloam them first before the trade. In that case, if they have their memories after being Alakazamed, then they can consent to being Captured Net Released, and if not, they stay in the Ball until we find a way to restore their humanity, however much we can in whatever way we find.

That sound good to you?
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 06-05-2019, 01:21 PM

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