06-08-2019, 07:03 PM
(This post was last modified: 06-08-2019, 07:12 PM by Dragonstrike.)
Snowpoint encounters are up!
So, here's how this will work: for anything that involves some element of randomness for what you might find there, I'll roll out a couple random NPCs/Pokemon/Items/whatever is relevant, and then you'll get to pick one of those things for your encounter.
- Example: you hang around the Pokemon Center. I roll 5 random NPCs, and then you pick one of them to interact with for the encounter. You're able to both battle and trade with them in the same encounter since they're open to the idea of both.
- Example 2: You go to the Trade House. I roll out 3 random trades, and you get to negotiate for one of them. None of the NPCs there are looking for a battle, however.
- If you go to a location and none of the random encounters seem interesting, you are free to take a 'Rest of the City' type encounter instead (such as a training session or wandering about the city aimlessly until something catches your eye).
For something like the Snowpoint Gym, I have specific things planned if those encounters are taken, as the characters you'll meet in those locations don't change at all.
There's 3 encounters during the day, so let's get this thing started, shall we? Before I begin rolling out random stuff, I'm gonna need to know where everyone's going.
Wanted to try experimenting with different kinds of city encounters while still retaining some player freedom of choice. If you guys have any comments on the structure of them, I'd love to hear them.
So, here's how this will work: for anything that involves some element of randomness for what you might find there, I'll roll out a couple random NPCs/Pokemon/Items/whatever is relevant, and then you'll get to pick one of those things for your encounter.
- Example: you hang around the Pokemon Center. I roll 5 random NPCs, and then you pick one of them to interact with for the encounter. You're able to both battle and trade with them in the same encounter since they're open to the idea of both.
- Example 2: You go to the Trade House. I roll out 3 random trades, and you get to negotiate for one of them. None of the NPCs there are looking for a battle, however.
- If you go to a location and none of the random encounters seem interesting, you are free to take a 'Rest of the City' type encounter instead (such as a training session or wandering about the city aimlessly until something catches your eye).
For something like the Snowpoint Gym, I have specific things planned if those encounters are taken, as the characters you'll meet in those locations don't change at all.
There's 3 encounters during the day, so let's get this thing started, shall we? Before I begin rolling out random stuff, I'm gonna need to know where everyone's going.
Wanted to try experimenting with different kinds of city encounters while still retaining some player freedom of choice. If you guys have any comments on the structure of them, I'd love to hear them.
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


