Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery
One more note I'll leave about Freeze in this game, by the way:

Some moves can instantly thaw out the user and still allow them to attack with the move in question in the games.  They are as follows:

Flame Wheel
Flare Blitz
Sacred Fire
Burn Up
Scald
Fusion Flare
Steam Eruption

Those moves will retain that property in this game as well if they are used before the end of the Round.

A pokemon other than the Frozen one can also instantly break the Ice Block the victim is encased in by attacking it with a Super Effective move. Attacking it with moves that are not Super Effective can also still break it mid-Round, but I'll have to roll damage (the Ice Block has 5 HP and 2 Def and Sp. Def).

As far as the Strength checks at the end of the Round go...I'm thinking maybe sticking with accumulating 5 successes to break free to keep it in line with the other Status effects (effectively meaning 1 success on the Strength check deals 1 damage to the Ice Block, so a damaged Ice Block takes fewer successes to break)
Reply


Messages In This Thread
RE: [Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery - by Dragonstrike - 06-11-2019, 10:23 AM

Forum Jump:


Users browsing this thread: 6 Guest(s)