06-13-2019, 11:14 AM
(This post was last modified: 06-13-2019, 11:33 AM by Dragonstrike.)
Randolph vs Candice Round 7
Puck's Initiative doesn't matter in this case. Intimidate does, though!
Weavile keeps on attackin'! Even the threat of a Power Up Punch isn't deterring her!
Brick Break 1
(3)(1)(1)(1)(2)(4)(3)(4)
3* + 3 - 4 = 2
(1)(1) Candice is having a REALLY hard time against these Steel types today, isn't she?
Iron Defense 1
9 - 2 - 1 = 6
(2)(3)(6)(1)(6)(3)
+2 Defense for Puck! (For anyone wondering, BP will work more like it does in the games, rather than the Pokerole interpretation, which is why this worked at all)
Ice Punch 2
(2)(2)(2)(4)(2)(4)
3* + 3 + STAB - 6* - NVE = 1 D6 - 1
(-)
(4) Still no luck for Candice
Baton Pass 2
7 - 4 - 1
(1)(2) +1 from Conditional Will.
Spend that Will Point!
Puck passes the baton to Diam!
Candice nods approvingly at Randolph's choice of actions. "Exactly the kind of strategies I want to see. If you find a weakness in your opponent's tactics, exploit it! That's how the Ice type rolls. Ice has a lot of weaknesses in exchange for how easily it can exploit others', though, so I try to mitigate them as much as possible."
Round 8 Initiatives
Weavile: Still 13
Diam: (4) + 6 = 10
Puck's Initiative doesn't matter in this case. Intimidate does, though!
Weavile keeps on attackin'! Even the threat of a Power Up Punch isn't deterring her!
Brick Break 1
(3)(1)(1)(1)(2)(4)(3)(4)
3* + 3 - 4 = 2
(1)(1) Candice is having a REALLY hard time against these Steel types today, isn't she?
Iron Defense 1
9 - 2 - 1 = 6
(2)(3)(6)(1)(6)(3)
+2 Defense for Puck! (For anyone wondering, BP will work more like it does in the games, rather than the Pokerole interpretation, which is why this worked at all)
Ice Punch 2
(2)(2)(2)(4)(2)(4)
3* + 3 + STAB - 6* - NVE = 1 D6 - 1
(-)
(4) Still no luck for Candice
Baton Pass 2
7 - 4 - 1
(1)(2) +1 from Conditional Will.
Spend that Will Point!
Puck passes the baton to Diam!
Candice nods approvingly at Randolph's choice of actions. "Exactly the kind of strategies I want to see. If you find a weakness in your opponent's tactics, exploit it! That's how the Ice type rolls. Ice has a lot of weaknesses in exchange for how easily it can exploit others', though, so I try to mitigate them as much as possible."
Round 8 Initiatives
Weavile: Still 13
Diam: (4) + 6 = 10
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


