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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
So, I've got a bit of a dilemma here with deciding what to do.

The situation:

- I've got 3 ROCK SMASH users on Nathan's team atm: Gallade, Calam, and Charizard.  2 of which are now fainted, and the unfainted one is super duper weak to Rock Slide (Charizard would be outright killed by it if he was hit by a PD Rock Move and Lucky Chant wasn't up).

- With the Tailwind up, as long as Nathan doesn't roll a (1) on Initiative, all of his pokemon are faster than Genesect.

- We just need to land one ROCK SMASH on that final natural weapon of Genesect's to cripple its ability to fight with physical attacks.  It's giving the weapon cover, though, so we need to make that cover ineffective somehow to get to it

- If we smash the last drone, that's one less enemy we have to worry about dealing additional damage to us as well. (if Edmundi can tank that X-Scissor with Sturdy and get off one more Head Smash to annihilate that last drone before being KOed, that removes this one from the list entirely)

- If we can manage to smash both the last weapon and drone, Genesect might flee.


The Ideas?

- I could Revive Gallade and have him set up Lucky Chant instead of Nubi since he's faster than Genesect.  Or he could continue ROCK SMASHING away.

- Calam could also go with more ROCK SMASHING if he's Revived.  But he and Gallade are stuck at half HP unless I use a Potion on them.

- If I'm going to use Charizard, Gallade almost HAS to set up Lucky Chant, or the dragon is going to be completely screwed because Genesect goes before Nubi does.  He could stand to potentially take more hits than Calam and Gallade as long as we deal with the potential Rock Slide spam, though, given that he's at full health, immune to EQ, and quad resistant to Bug

- If I use anyone except those three, none of them have ROCK SMASH or moves Super Effective against Bug/Rock, and thus can't really do much lasting harm to Genesect or its drone.

- Cover typically isn't very effective against contact moves, so a well placed ROCK SMASH could just outright destroy the last weapon.

- If I revive both Calam and Gallade and don't use Lucky Chant, they might simply be reduced to 1 HP by the PD damage, but so will whoever else is hit by the incoming Rock Slide/EQ (if they aren't outright KOed).  2 or even 3 ROCK SMASHES from Gallade/Calam/Charizard/Toya might be able to give us a distinct edge, though...

- If I revive Calam and Gallade and do use Lucky Chant, there's a chance that they could just be outright KOed by the incoming spread move/AOE, but it'll make it a lot harder for Genesect to reliably mass KO everyone during that Round.


...so, anyone have any thoughts on this?
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 06-14-2019, 05:15 PM

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