06-16-2019, 02:29 PM
Seeing what CHAOS's currently raging within this chamber, Azu and Whimsi prefer to let the others - those who are a tad bit braver - go first, Shiva's usual restrained attitude when it comes to a Pokemon Fight does add a good portion to that as well. Still, Shiva can read by in their stance and eyes that they are just as determined and set to SHOW this mean rocky bug that they're none to mess with!
Their caretaker's voice comes off loud and clear to them. "Dear ones, now is the wrong place to be modest, you know that a wrong move will very quickly come back at you! But....", she perks up and punches the air with emphasis, "We CAN do this and we must do this, mind you allies and fight as a team against the same foe! Azu, can you feel the closure of a magical well just like I do? Please use this to our advantage and then let those bubbles come!!! Whimsi, floof up and then...." Both natural fae-enthusiast and vivid cottonball show a sly smile: "....I guess you're ready to do THAT."
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The following Rolls already include the Tailwind Bonus.
Azu starts to concentrate, her ears twitch as she focuses only on the faint splashing of water nearby - when she begins to dance, she does so in a heavy trance.
Accuracy Roll Rain Dance 1: 6*Dext + 3 Fight + 3 Perform - 5 Actions - 3 scenic Inaccuracy = 4d6 +(6) thanks to a spent Will Point
Effect: Summons rainy weather inside the Fossil Garden for 4 Rounds, which will power up Feraligatr's and Gustav's Water Type moves too
Secondary Effect: May mess with Bug/Rock Genesect additionally since they're weak to water. This move MUST proc, so use it until it does shall anything prevent it from triggering in this action.
She's still lighty dancing as she starts to spray bubbles.
Accuracy Roll Bubble Beam 2: 6*Dext + 3 Fight + 6 Channel - 6 Actions = 9d6
Accuracy Roll Bubble Beam 3: 6*Dext + 3 Fight + 6 Channel - 7 Actions = 8d6
Accuracy Roll Bubble Beam 4: 6*Dext + 3 Fight + 6 Channel - 8 Actions = 7d6
Accuracy Roll Bubble Beam 5: 6*Dext + 3 Fight + 6 Channel - 9 Actions = 6d6
Damage Roll: 4 Strength + 3 power of the move + STAB + Rain Bonus = 9d6 +2 autodamage due to Azu's held Expert Belt
Additional notes: Has 1 CD to reduce the foe's Dext by 1. Target a drone if there some left before Azu gets to attack, if not, go for Genesect directly.
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Whismsicott's definitely not up to be defeated as quickly as her companions.
Accuracy Roll Cotton Guard 1: 6*Dext + 4 Survival + 5 Nature + Ethereal Ribbon Bonus - 5 Actions = 11d6, nice!
Effect: +3 Vitality, bringing the fluffball to 7*
Secondary Effect: More cosy fluff. This move goes BEFORE anyone can attack her thanks to Prankster Ability ( = +1 Priority).
For her further actions she continues to skillfully ride that breeze of the blowing Tailwind, even if it's a breeze she did not summon herself. She steadily accelerates - then, at the dramatic climax, she jumps off and lets that very breeze CRASH into the foe without a hint of mercy! She chuckles as she watches the result.
Accuracy Roll LETHAL Hurricane 2: 6*Dext + 3 Fight + 6 Channel - 3 Inaccuracy nullified by the rain - 6 Actions = 9d6
Accuracy Roll LETHAL Hurricane 3: 6*Dext + 3 Fight + 6 Channel - 7 Actions = 8d6
Accuracy Roll LETHAL Hurricane 4: 6*Dext + 3 Fight + 6 Channel - 8 Actions = 7d6
Accuracy Roll LETHAL Hurricane 5: 6*Dext + 3 Fight + 6 Channel - 9 Actions = 6d6
Damage Roll: 5*Strength + 5 power of the move, no STAB = 10d6
Additional notes: Has 3 CD to confuse Gensect, target them directly no matter what. Also -46XP, it feels so good to spent the XP I've saved for ages on this move.
Shiva's got a normal Potion for Azu and a Sceptile's Seed for Whimsi (same effect like a Potion) ready to use shall her Pokemon fall to half their HP.
Their caretaker's voice comes off loud and clear to them. "Dear ones, now is the wrong place to be modest, you know that a wrong move will very quickly come back at you! But....", she perks up and punches the air with emphasis, "We CAN do this and we must do this, mind you allies and fight as a team against the same foe! Azu, can you feel the closure of a magical well just like I do? Please use this to our advantage and then let those bubbles come!!! Whimsi, floof up and then...." Both natural fae-enthusiast and vivid cottonball show a sly smile: "....I guess you're ready to do THAT."
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The following Rolls already include the Tailwind Bonus.
Azu starts to concentrate, her ears twitch as she focuses only on the faint splashing of water nearby - when she begins to dance, she does so in a heavy trance.
Accuracy Roll Rain Dance 1: 6*Dext + 3 Fight + 3 Perform - 5 Actions - 3 scenic Inaccuracy = 4d6 +(6) thanks to a spent Will Point
Effect: Summons rainy weather inside the Fossil Garden for 4 Rounds, which will power up Feraligatr's and Gustav's Water Type moves too
Secondary Effect: May mess with Bug/Rock Genesect additionally since they're weak to water. This move MUST proc, so use it until it does shall anything prevent it from triggering in this action.
She's still lighty dancing as she starts to spray bubbles.
Accuracy Roll Bubble Beam 2: 6*Dext + 3 Fight + 6 Channel - 6 Actions = 9d6
Accuracy Roll Bubble Beam 3: 6*Dext + 3 Fight + 6 Channel - 7 Actions = 8d6
Accuracy Roll Bubble Beam 4: 6*Dext + 3 Fight + 6 Channel - 8 Actions = 7d6
Accuracy Roll Bubble Beam 5: 6*Dext + 3 Fight + 6 Channel - 9 Actions = 6d6
Damage Roll: 4 Strength + 3 power of the move + STAB + Rain Bonus = 9d6 +2 autodamage due to Azu's held Expert Belt
Additional notes: Has 1 CD to reduce the foe's Dext by 1. Target a drone if there some left before Azu gets to attack, if not, go for Genesect directly.
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Whismsicott's definitely not up to be defeated as quickly as her companions.
Accuracy Roll Cotton Guard 1: 6*Dext + 4 Survival + 5 Nature + Ethereal Ribbon Bonus - 5 Actions = 11d6, nice!
Effect: +3 Vitality, bringing the fluffball to 7*
Secondary Effect: More cosy fluff. This move goes BEFORE anyone can attack her thanks to Prankster Ability ( = +1 Priority).
For her further actions she continues to skillfully ride that breeze of the blowing Tailwind, even if it's a breeze she did not summon herself. She steadily accelerates - then, at the dramatic climax, she jumps off and lets that very breeze CRASH into the foe without a hint of mercy! She chuckles as she watches the result.
Accuracy Roll LETHAL Hurricane 2: 6*Dext + 3 Fight + 6 Channel - 3 Inaccuracy nullified by the rain - 6 Actions = 9d6
Accuracy Roll LETHAL Hurricane 3: 6*Dext + 3 Fight + 6 Channel - 7 Actions = 8d6
Accuracy Roll LETHAL Hurricane 4: 6*Dext + 3 Fight + 6 Channel - 8 Actions = 7d6
Accuracy Roll LETHAL Hurricane 5: 6*Dext + 3 Fight + 6 Channel - 9 Actions = 6d6
Damage Roll: 5*Strength + 5 power of the move, no STAB = 10d6
Additional notes: Has 3 CD to confuse Gensect, target them directly no matter what. Also -46XP, it feels so good to spent the XP I've saved for ages on this move.
Shiva's got a normal Potion for Azu and a Sceptile's Seed for Whimsi (same effect like a Potion) ready to use shall her Pokemon fall to half their HP.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


