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[Game Thread] Pokerole: Mount Coronet Mystery
(06-20-2019, 10:29 PM)Dragonstrike Wrote:

Ran resists the urge to roll his eyes at her flippant and foolish comment - you should always be prepared for anything, lass! - and just settled for nodding his head. No need to aggrevate his soon to be opponent now; she'll be getting plenty riled up in their upcoming battle!

-----

The bristly blacksmith eyes both of the mostly unknown Pokemon critically soon after Vicky summoned them, working his grey matter as he tried to glen as much information on the duo of foreign fauna as possible.

'The Felunge over there looks like a Normal Type, while that Drilgann is definitely some sort of Ground Type. Kitty cat's likely to target Beethoven and leave their mole partner to handle Diam, but I can't count on that - Normal Types always have plenty of options to exploit, and Ground types are know for having Rock type Moves to pick off Fliers. Hmm.....'

He thinks over his plan for a few more seconds, before nodding to himself and started barking out Orders!

"Beethoven, get behind Diam and start scheming, then let your opponent hear you sing! Diam, do EVERYTHING you can to protect our buddy, and be prepared to dish out some good o' retribution if they try to get past ya! Blitzkrieg them, partners!"

Orders: Beethoven will hide behind Diam for the Fight and use Nasty Plot, then go all out with BOOMBURST, and then Hyper Voice. Diam will Mega Evolve as soon as the Round actualy starts to give Vicky little chance tor preemptively react to it, use a Conditional Will Point Detect to provide additional protection to herself/Bee. (Mainly Bee.), then use Metal Burst if hurt before it uses it or Confuse Ray on Felunge if not, then either Night Shade or Metal Burst (depending on the 2nd Action). Time for Vickey to experience a classic: EAR RINGING NOSE!

Moves:

Nasty Plot
Accuracy: 9D6 Base - 2 Actions = 7D6 Base Dice
Effect: + 2 Special Attack!

BOOMBURST!
Accuracy: 11D6 Base - 4 Actions = 7D6 Base Dice
Damage: STR (5 or *7) + 6 + STAB + Silk Scarf = 13/15D6 Base Damage
Effect: AoE Move, which Diam is completely unaffected by due to being a Ghost!

Hyper Voice
Accuracy: 5D6 Base Dice
Damage: 12/10D6 Damage
Effect: Spread Move!

Detect
Accuracy: Insight (*5) + Survival (3) + Alert (2) - 2 Actions = 8D6 Dice
Effect: Has Priority 5, and Shield Move!

Metal Burst
Accuracy: 7D7 Base - 4 Actions = 3D6 Base Dice (or 1D6 if used last)
Effect: Counter Move!

Confuse Ray
Accuracy: Same as Metal Burst
Effect: Confusion!

Night Shade
Accuracy: 1D6
Damage: 3D6 Dice
Effect: Ignores Target's Defense/Special Defense
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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RE: [Game Thread] Pokerole: Mount Coronet Mystery - by Lord Windos - 06-20-2019, 11:39 PM

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