06-25-2019, 04:42 PM
(Haha, unlucky Arbok) Humm, that snake must be too distracted by that blue Sylveon over and over waving her ribbons and filling the air close-by with shimmering sparkles and delicate fairy dust if even his lazy and lax Paraudio gets to act before them. Maybe Fortuna starts to make up for all the misery now! ^0^
Not even at the sight of that Arbok though Octavia flinches (maybe a bit if it has Intimidate Ability though). "Come on, end the bat's pathetic struggle, do it fast and painless. And then...." A beckoning hand gesture is all that is needed for her to understand. She readies her power for one spectacular final blow!
Accuracy Roll Octavia's Psyshock on Golbat: 3 Dext + 4 Fight + 3 Channel - 2 Pain + 2 Single Action = 10d6
Damage Roll: 6*Special + 3 power of the move, no STAB = 9d6 +1 autodamage due to SE
Additional notes: Deals real physical damage = uses Defense Stat. If the bat survives, evades or clashes that, they're really good.
Then, she quickly escapes the battliefield and leaps up to place herself on her lovely caretaker's shoulder where she begins to purr, nuzzle and wrap her ribbons around him. Kee returns some of that displayed affection. "Good girl, rest a bit for now. Don't want you to faint once more today."
This means it's Paraudio vs Arbok for the rest of the Round. If the former wouldn't be so carefree, he might have been scared or impressed by that cobra, but he just eyes them semi-uninterested. "Core, don't even start to underestimate that snake just because you're faster. Weaken 'em before blasting them with your psychic power, if you like you can also try to roast her - but avoid the fangs if you can."
Accuracy Roll Metal Sound 1: 4 Smart + 4 Fight + 3 Channel - 2 Actions = 9d6
Effect: Reduces Arbok's Sp.Defense by 2.
Secondary Effect: MOAR NOISE.
Accuracy Roll Psychic 2: 3 Dext + 4 Fight + 3 Channel - 4 Actions = 6d6
Damage Roll: 4 Special + 3 power of the move + STAB = 8d6 + 1 autodamage due to SE
Additional notes: Has 1 CD to lower SP.Defense by 1, which is semi-pointless due to Metal Sound though.
Conditional:
Arbok may try to attack with Bite or Crunch, in that case we'll show them that this behavious is not accepted by clashing it with a Flamethrower (4 Special + 4 Fight + 1 Clash = 9d6) The aim of this Round is to do this while still pulling of a MetalSound-Psychic-Combo. Shall Arbok not attack with a Dark Type move, use Flamethrower as a third Action (4d6 in Accuracy and 7 in Damage, 1CD to inflict a Lv.2 Burn)
Not even at the sight of that Arbok though Octavia flinches (maybe a bit if it has Intimidate Ability though). "Come on, end the bat's pathetic struggle, do it fast and painless. And then...." A beckoning hand gesture is all that is needed for her to understand. She readies her power for one spectacular final blow!
Accuracy Roll Octavia's Psyshock on Golbat: 3 Dext + 4 Fight + 3 Channel - 2 Pain + 2 Single Action = 10d6
Damage Roll: 6*Special + 3 power of the move, no STAB = 9d6 +1 autodamage due to SE
Additional notes: Deals real physical damage = uses Defense Stat. If the bat survives, evades or clashes that, they're really good.
Then, she quickly escapes the battliefield and leaps up to place herself on her lovely caretaker's shoulder where she begins to purr, nuzzle and wrap her ribbons around him. Kee returns some of that displayed affection. "Good girl, rest a bit for now. Don't want you to faint once more today."
This means it's Paraudio vs Arbok for the rest of the Round. If the former wouldn't be so carefree, he might have been scared or impressed by that cobra, but he just eyes them semi-uninterested. "Core, don't even start to underestimate that snake just because you're faster. Weaken 'em before blasting them with your psychic power, if you like you can also try to roast her - but avoid the fangs if you can."
Accuracy Roll Metal Sound 1: 4 Smart + 4 Fight + 3 Channel - 2 Actions = 9d6
Effect: Reduces Arbok's Sp.Defense by 2.
Secondary Effect: MOAR NOISE.
Accuracy Roll Psychic 2: 3 Dext + 4 Fight + 3 Channel - 4 Actions = 6d6
Damage Roll: 4 Special + 3 power of the move + STAB = 8d6 + 1 autodamage due to SE
Additional notes: Has 1 CD to lower SP.Defense by 1, which is semi-pointless due to Metal Sound though.
Conditional:
Arbok may try to attack with Bite or Crunch, in that case we'll show them that this behavious is not accepted by clashing it with a Flamethrower (4 Special + 4 Fight + 1 Clash = 9d6) The aim of this Round is to do this while still pulling of a MetalSound-Psychic-Combo. Shall Arbok not attack with a Dark Type move, use Flamethrower as a third Action (4d6 in Accuracy and 7 in Damage, 1CD to inflict a Lv.2 Burn)
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


