06-26-2019, 08:01 PM
A discussion I've heard before about mechanics:
Yeah, it's very important not to get too hung up on rules, because the story is way more important.
But it's also nice to have balanced options, because you should think about your character:
Would any character use Clash, ever, if it was strictly worse than Evasion? There would ideally be a pro and con to every action.
That's the lens through which you should attempt to balance things, once you get into it.
Yeah, it's very important not to get too hung up on rules, because the story is way more important.
But it's also nice to have balanced options, because you should think about your character:
Would any character use Clash, ever, if it was strictly worse than Evasion? There would ideally be a pro and con to every action.
That's the lens through which you should attempt to balance things, once you get into it.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



