07-04-2019, 12:14 AM
(This post was last modified: 07-04-2019, 12:14 AM by Dragonstrike.)
(07-04-2019, 12:12 AM)Lord Windos Wrote: Well, you certainly shot that idea down faster than a duck hunter with their choice of prey. Not too keen on liberal interps of your rules, eh? Perhaps any rules, even, unless it comes at a cost to the players in some way.
What if a Pokemon had a Surprise that treated Mega Boost Points as part of the Level calculation? Or a Surprise that made Mega Evolution permanent, and therefore make the boosts to stats it provide permanent and count towards Leveling? Call me curious or stubborn (or both), but I do think Mega Boosts having more fringe benefits than envisioned is not too bad of an idea (Especially with something so minor as Level and only 1 tiny subset of Moves barely benefiting off it), and should be explored somewhat at least. This is a Test Campaign, after all, so it be a perfect setting to see if such a choice is a balanced idea or not.
A Pokemon's Level is actually going to be rather important in my main game for reasons that have yet to be revealed. I'm afraid I need to stay rigid on the interpretation for the time being.
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