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[Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery
(07-07-2019, 10:42 AM)Dragonstrike Wrote:
(07-07-2019, 08:54 AM)Lord Windos Wrote: Huh....now that I noticed, but the Type Berries only reduce SE Damage by 1, don't they Dragonstrike? That's kinda not very impactful or effective from what I saw, given that a Damage Roll can still end up dealing major pain with or without SE if they're enough Dice in it. That's just my opinion, though, so take it as you may.

That's the equivalent of thy heir in game effect.  They reduce were damage by half in the games, which means 4x weak pokemon still take 2x damage even after the berry.

If a move is strong enough, those type resist berries aren't going to make much of a difference.  That's always been the case, tbh.

I understand, but I still find their effectiveness rather wanting. If all they do is just take 1 Point of Damage off on an average Damage Roll of 7 (3 Special/STR + 3 BP + STAB) against an average Defense/Special Defense (3), I say they're not exactly fulfilling their intended purpose of blunting a specific Type of Damage. 

With the way they are now, I see no reason to use them over Sitrus Berries or those Confusion Inducing Healing Berries, as those can effectively halve or entirely null the Damage of an attack if it doesn't outright KO a Pokemon (Which is pretty hard if they're at full HP, unless they're a Glass Cannon like Beethoven ), unless they're dirt cheap and easily affordable/available to compensate for their lack of effectiveness. Why reduce just 1 Damage of a specific Type, when you can effectively reduce 3 or 5 of any Type? Or just use a Leftovers or Toxic Orb (For Poison Heal 'Mons), which, while it takes a whole Round for the healing to kick in, at least does so on a consistent basis and can effectively increase their maximum HP? Or or use Healing Moves, if they have them and/or can afford to burn the Will to use them?

I'm not trying to diss or lambast you for the way you implement the Type Berries, mate, or trying to be mean about it. Far from it! I'm just pointing out from my perspective why I think they're a lacking, really. I'd offer suggestions too to make them better, but I'm unsure you'd even want them, so I'll refrain from voicing my advice.
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RE: [Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery - by Lord Windos - 07-07-2019, 11:09 AM

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