07-10-2019, 04:05 PM
(This post was last modified: 07-10-2019, 04:14 PM by Mikaruge108.
Edit Reason: slight order change, damage roll fix
)
Spira is wholly spooked by that darkness now, but he tries to not let it phase him; "Toya let's rid the world of this thing! Use Foresight on it, then give it your strongest punches and smashes!"
Foresight
Accuracy: Dex(5)+Survival(3)+Alert(3)-Actions(5)= 6D6
Notes: allows Fighting/Normal moves to hit ghost and ignore increases in opponent's evasion
Rock Smash A/B
Accuracy: Dex(5*)+Fight(5)+Brawl(4)-Actions(5)= 9/8D6
Damage: Strength(4)+STAB(1)+2= 7D6 SE?
Notes: Defense -1 (5)
Drain Punch A/B
Accuracy: Dex(5*)+Fight(5)+Brawl(4)-Actions(5)= 7/6D6
Damage: Strength(4)+STAB(1)+3= 8D6 SE?
Notes: Half damage restored as health, Fist Based
*Conditional* If the Darkness appears to be resistant/immune to Fighing
Foresight
Accuracy: Dex(5)+Survival(3)+Alert(3)-Actions(5)= 6D6
Notes: allows Fighting/Normal moves to hit ghost and ignore increases in opponent's evasion
Rock Smash A/B
Accuracy: Dex(5*)+Fight(5)+Brawl(4)-Actions(5)= 9/8D6
Damage: Strength(4)+STAB(1)+2= 7D6 SE?
Notes: Defense -1 (5)
Drain Punch A/B
Accuracy: Dex(5*)+Fight(5)+Brawl(4)-Actions(5)= 7/6D6
Damage: Strength(4)+STAB(1)+3= 8D6 SE?
Notes: Half damage restored as health, Fist Based
*Conditional* If the Darkness appears to be resistant/immune to Fighing


