07-11-2019, 01:45 PM
(Hey Spirit, if you could add calculated dice pools of your actions like we others do, that'd be kind. Saves some time for everyone and esp. for GM. Thankies~)
Reminds me strongly on these Lavent sprite-edit Bayneko once made:
Shiva can't help but to be impressed by her new Primal Espeon's bravery, he didn't flinch away at all - in fact, while Shiva could barely see him apart from the faint glow of the gemstone in his forehead, she could feel that he was all ready to pounce at that creepy toothy creature once given the word. "That's the spirit, dear one! ( ÒωÓ)و☆ Still, play it safe and raise your defenses, then give that being a chilly breeze followed by your primal powers. Pay attention to how it reacts, and conclude your actions with what's having the greater effect! I.... I've got your back, so don't show mercy or fear!" She raises that ancient Shield, ready to bring it up against that creepy creature.
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Primal Espeon can't freeze his fur anymore like he could when he was a Primal Glaceon, but he can still floof up and bristle his wise-old-man-mane and fluffy tail - it looks like he tries to imitate Whimsicott using Growth.
Accuracy Roll Barrier 1: 4 Dext + 3 Fight + 6 Channel - 4 Actions = 9d6
Effect:Grants +2 Vitality, upping it to 6*.
Secondary Effect: Fluffy primal psychic Eeveelution. Alternatively, creates a small forcefield around him.
Accuracy Roll Icy Wind 2 on unknown creature: 4 Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 5 Actions = 7d6
Damage Roll: 4 Strength + 2 power of the move + held NevermeltIce, no STAB anymore = 7d6
Additional notes: Hits a bunch of Frillish as well, six foes in total. Autolowers Dext of those hit by 1.
Accuracy Roll Ancient Power 3 on unknown creature: 4 Dext + 3 Fight + 6 Channel - 6 Actions = 7d6
Damage Roll: 4 Strength + 2 power of the move, no STAB = 6d6
Additional notes: Has 1CD to raise every Attribute by 1.
Conditional:
Quote:You're treated to just a momentary glimpse of a gigantic maw, brimming with twisted razor-edged teeth. So many teeth, row after row, so close together, they don't all even fit. Around that maw is a jet black smile with a slight curl at the edges. It looks very solid and not ghostly at all. Of the horrid teeth and the smile, the smile is worse.
Reminds me strongly on these Lavent sprite-edit Bayneko once made:
Shiva can't help but to be impressed by her new Primal Espeon's bravery, he didn't flinch away at all - in fact, while Shiva could barely see him apart from the faint glow of the gemstone in his forehead, she could feel that he was all ready to pounce at that creepy toothy creature once given the word. "That's the spirit, dear one! ( ÒωÓ)و☆ Still, play it safe and raise your defenses, then give that being a chilly breeze followed by your primal powers. Pay attention to how it reacts, and conclude your actions with what's having the greater effect! I.... I've got your back, so don't show mercy or fear!" She raises that ancient Shield, ready to bring it up against that creepy creature.
--------------------------------------------------------------
Primal Espeon can't freeze his fur anymore like he could when he was a Primal Glaceon, but he can still floof up and bristle his wise-old-man-mane and fluffy tail - it looks like he tries to imitate Whimsicott using Growth.
Accuracy Roll Barrier 1: 4 Dext + 3 Fight + 6 Channel - 4 Actions = 9d6
Effect:Grants +2 Vitality, upping it to 6*.
Secondary Effect: Fluffy primal psychic Eeveelution. Alternatively, creates a small forcefield around him.
Accuracy Roll Icy Wind 2 on unknown creature: 4 Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 5 Actions = 7d6
Damage Roll: 4 Strength + 2 power of the move + held NevermeltIce, no STAB anymore = 7d6
Additional notes: Hits a bunch of Frillish as well, six foes in total. Autolowers Dext of those hit by 1.
Accuracy Roll Ancient Power 3 on unknown creature: 4 Dext + 3 Fight + 6 Channel - 6 Actions = 7d6
Damage Roll: 4 Strength + 2 power of the move, no STAB = 6d6
Additional notes: Has 1CD to raise every Attribute by 1.
Conditional:
- The fourth and final Action depends on the outcome of the former, depending on whether that being is weak to any of Primal Espeon's assaults. If it is, exploit that weakness! If both are neutral, use Ice Shard which will have 6d6 in Accu and 7d6 in Damage.
- The Shield is brought up the moment the unknown creature aims to bite Primal Espeon with that mass of teeth, preventing damage.
- Future Sight will strike at the end of Round 2, Damage is 4 Strength + 5 power of the move + STAB = 10d6, bypassing any shields or cover. Enables Primal Espeon to see images of the near future.
- Synchronize will trigger and punish the opponent if a Status Ailment os inflicted on Primal Espeon.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


Spoiler![[Image: pokemon_uranium_lavent_front_by_9473813-dazhlys.png]](http://orig12.deviantart.net/fd4f/f/2017/049/3/7/pokemon_uranium_lavent_front_by_9473813-dazhlys.png)
![[Image: pokemon_uranium_lavent_back_by_9473813-dazhm4v.png]](http://orig08.deviantart.net/8425/f/2017/049/3/6/pokemon_uranium_lavent_back_by_9473813-dazhm4v.png)
