07-11-2019, 04:42 PM
(This post was last modified: 07-12-2019, 01:57 PM by Mikaruge108.
Edit Reason: formatting
)
"This darkness... It feels... familiar. Time to get serious it seems. Go Hida, status aiments. and Toya, let's find out what this thing really is, Foresight, then knock its lights (lol) out."
music: https://www.youtube.com/watch?v=Z6ufYLt5J5Q (FF9 Hunter's Choice, World of Final Fantasy)
Toya
Foresight:
Accuracy: Dex(5*)+Survival(3)+Alert(3)-Pain(1)-Actions(5)= 5d6 (1D6 if Darkness -4 affects it, in this case, a conditional Will point will be used to ensure success)
notes: allows Fighting and Normal Moves to hit ghost pokemon and Ghost moves to hit Normal Pokemon, allows ignoring of increases to opponent's evasion.
Drain Punch:
Accuracy: Dex(5*)+Fight(5)+Brawl(4)-Pain(1)-Actions(5)= 8D6 (4D6 if Darkness -4 affects it)
Damage: Strength(4)+STAB(1)+3= 8D6 SE?
Notes: Restores Half damage dealt, rounded down, as HP
Thunder Punch A/B:
accuracy: Dex(5*)+Fight(5)+Brawl(4)-Pain(1)-Actions(5)= 7/6/5D6 (3/2/1 if Darkness -4 affects it)
damage: Strength (4)+2= 6D6 SE?
notes: paralyze (1)
Rock Smash:
Accuracy: Dex(5*)+Fight(5)+Brawl(4)-Pain(1)-Actions(5)= 4d6 (Not enough dice [0D6] to perform this if Darkness -4 affects it. If that's the case, the move will be skipped entirely.)
Damage: Strength(4)+STAB(1)+2= 7D6 SE?
Notes: Defense -1 (5)
Hida
Yawn:
Accuracy: Dex(5*)+Fight(5)+Canalize(4)-Actions(3)= 11d6
Notes: sleep if target isn't swapped out by the end of the turn, possible PD resistance to it, but worth a shot!
Smog:
Accuracy: Dex(5*)+Fight(5)+Canalize(4)-Penalty(3)-Actions(3)= 7d6
Damage: Strength(4)+1= 5d6
Notes: Poison (4)
Flamethrower:
Accuracy: Dex(5*)+Fight(5)+Canalize(4)-Actions(3)= 9d6
Damage: Strength(4)+STAB(1)+Item(1)+3= 9D6
Notes: Burn 2 (1)
music: https://www.youtube.com/watch?v=Z6ufYLt5J5Q (FF9 Hunter's Choice, World of Final Fantasy)
Toya
Foresight:
Accuracy: Dex(5*)+Survival(3)+Alert(3)-Pain(1)-Actions(5)= 5d6 (1D6 if Darkness -4 affects it, in this case, a conditional Will point will be used to ensure success)
notes: allows Fighting and Normal Moves to hit ghost pokemon and Ghost moves to hit Normal Pokemon, allows ignoring of increases to opponent's evasion.
Drain Punch:
Accuracy: Dex(5*)+Fight(5)+Brawl(4)-Pain(1)-Actions(5)= 8D6 (4D6 if Darkness -4 affects it)
Damage: Strength(4)+STAB(1)+3= 8D6 SE?
Notes: Restores Half damage dealt, rounded down, as HP
Thunder Punch A/B:
accuracy: Dex(5*)+Fight(5)+Brawl(4)-Pain(1)-Actions(5)= 7/6/5D6 (3/2/1 if Darkness -4 affects it)
damage: Strength (4)+2= 6D6 SE?
notes: paralyze (1)
Rock Smash:
Accuracy: Dex(5*)+Fight(5)+Brawl(4)-Pain(1)-Actions(5)= 4d6 (Not enough dice [0D6] to perform this if Darkness -4 affects it. If that's the case, the move will be skipped entirely.)
Damage: Strength(4)+STAB(1)+2= 7D6 SE?
Notes: Defense -1 (5)
Hida
Yawn:
Accuracy: Dex(5*)+Fight(5)+Canalize(4)-Actions(3)= 11d6
Notes: sleep if target isn't swapped out by the end of the turn, possible PD resistance to it, but worth a shot!
Smog:
Accuracy: Dex(5*)+Fight(5)+Canalize(4)-Penalty(3)-Actions(3)= 7d6
Damage: Strength(4)+1= 5d6
Notes: Poison (4)
Flamethrower:
Accuracy: Dex(5*)+Fight(5)+Canalize(4)-Actions(3)= 9d6
Damage: Strength(4)+STAB(1)+Item(1)+3= 9D6
Notes: Burn 2 (1)


