07-17-2019, 02:52 PM
(This post was last modified: 07-17-2019, 02:56 PM by Dragonstrike.)
Catherine won't be offended if Randolph helps melt this floor's ice.
Nami gets very huffy and stuck up when Kee and Randolph clearly don't want to put any faith in her, period. If they aren't going to be polite, then she won't be, either.
Rapidash doesn't even fully trust Karen yet, so riding that horse across the ice is definitely a no-go. Rapidash is definitely willing to use Flame Charge without any complaint to try and help melt this ice, though. It is one of her favorite moves, after all.
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It sounds like we're going to be going with a 'melt the ice' plan, so let's get started! The complication for this plan is that it is FREEZING down here. Melting the ice will only be effective for so long before the water freezes over again. The water would be a little less slick than the ice initially, but ice that has refrozen is even slicker than it was originally, as well as harder to melt.
There's also a LOT of ice, so it's going to take a few uses of fire moves to both clear a path and make it safe. There are patches of dry ground among the ice that everyone can make their way towards, though.
Draining moves from Draven and Juhani don't seem to make melting this ice any easier and appear to be entirely ineffective, unfortunately. There isn't any natural energy in it that they can drain since it isn't a living thing.
Using a whole bunch of Fire moves all at once does have an effect, though!
Hidden Power Fire
(6)(4)(1)(3)(3)(3)(3)(6)(3)(1)(2) 2 successes. It doesn't melt very much ice because it's just THAT cold, but...
...the room suddenly got a lot brighter?! Why does it seem like the room is currently being lit by bright sunlight when you're so far underground?
Currently unanswered questions aside, that'll make the checks for the next few Fire moves easier.
Flame Charge
(6)(1)(6)(3)(1)(4)(1)(5)(3)(5)(2)(3) 4 successes. Rapidash blazes a trail to a patch of dry ground in the middle of the ice, making it halfway across.
+1 Dex for Rapidash
Flamethrower
(2)(4)(1)(4)(2)(5)(5)(3)(2)(2)(1)(2) 3 successes.
Burn 2: (4) Nope.
Core sweeps his Flamethrower across the trail that Rapidash blazed, preventing it from refreezing before the group can cross it.
Inferno
(4)(3)(5)(3) 2 successes, plus a guaranteed Burn 3 makes it an effective 5 successes. Brigid widens the area of dry ground in the middle with ease, making it safe for all 4 trainers to stand there.
And thus, everyone gets halfway across the icy floor without much trouble! The water left in the wake of the Fire types' attacks begins to refreeze soon after everyone makes it to the halfway point.
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...as soon as everyone gets to the middle, though, the ice covered rocks, both smooth and spiky, being to shudder and shake as if they were alive. They stand up, uncurl...
...and everyone soon finds their now medium sized patch of dry ground in the middle of the ice is surrounded by a large horde of Alolan Sandshrew and Sandslash.
And the snowshrews definitely don't look like they want to parley. One of the Alolan Sandslash points its claws at the intruders, and the whole swarm gets ready to pounce on them.
In total, there are 4 Alolan Sandslash and 12 Alolan Sandshrew, each gathered in groups of 1 A-Sandslash and 3 A-Sandshrew. Male-Female ratio is 50-50 for all 4 groups.
For this battle, an Icy Terrain will be in effect. All grounded pokemon that are not Ice type receive a -1 Dex penalty due to how slippery the ice is. Ice type moves used by grounded pokemon will also gain +1 damage die. The current weather is Sunny for the first 3 Rounds of combat thanks to Nagi's HP-Fire.
Nami gets very huffy and stuck up when Kee and Randolph clearly don't want to put any faith in her, period. If they aren't going to be polite, then she won't be, either.
Rapidash doesn't even fully trust Karen yet, so riding that horse across the ice is definitely a no-go. Rapidash is definitely willing to use Flame Charge without any complaint to try and help melt this ice, though. It is one of her favorite moves, after all.
------------------------------------------------------
It sounds like we're going to be going with a 'melt the ice' plan, so let's get started! The complication for this plan is that it is FREEZING down here. Melting the ice will only be effective for so long before the water freezes over again. The water would be a little less slick than the ice initially, but ice that has refrozen is even slicker than it was originally, as well as harder to melt.
There's also a LOT of ice, so it's going to take a few uses of fire moves to both clear a path and make it safe. There are patches of dry ground among the ice that everyone can make their way towards, though.
Draining moves from Draven and Juhani don't seem to make melting this ice any easier and appear to be entirely ineffective, unfortunately. There isn't any natural energy in it that they can drain since it isn't a living thing.
Using a whole bunch of Fire moves all at once does have an effect, though!
Hidden Power Fire
(6)(4)(1)(3)(3)(3)(3)(6)(3)(1)(2) 2 successes. It doesn't melt very much ice because it's just THAT cold, but...
...the room suddenly got a lot brighter?! Why does it seem like the room is currently being lit by bright sunlight when you're so far underground?
Currently unanswered questions aside, that'll make the checks for the next few Fire moves easier.
Flame Charge
(6)(1)(6)(3)(1)(4)(1)(5)(3)(5)(2)(3) 4 successes. Rapidash blazes a trail to a patch of dry ground in the middle of the ice, making it halfway across.
+1 Dex for Rapidash
Flamethrower
(2)(4)(1)(4)(2)(5)(5)(3)(2)(2)(1)(2) 3 successes.
Burn 2: (4) Nope.
Core sweeps his Flamethrower across the trail that Rapidash blazed, preventing it from refreezing before the group can cross it.
Inferno
(4)(3)(5)(3) 2 successes, plus a guaranteed Burn 3 makes it an effective 5 successes. Brigid widens the area of dry ground in the middle with ease, making it safe for all 4 trainers to stand there.
And thus, everyone gets halfway across the icy floor without much trouble! The water left in the wake of the Fire types' attacks begins to refreeze soon after everyone makes it to the halfway point.
---------------------------------------------------------
...as soon as everyone gets to the middle, though, the ice covered rocks, both smooth and spiky, being to shudder and shake as if they were alive. They stand up, uncurl...
...and everyone soon finds their now medium sized patch of dry ground in the middle of the ice is surrounded by a large horde of Alolan Sandshrew and Sandslash.
And the snowshrews definitely don't look like they want to parley. One of the Alolan Sandslash points its claws at the intruders, and the whole swarm gets ready to pounce on them.
In total, there are 4 Alolan Sandslash and 12 Alolan Sandshrew, each gathered in groups of 1 A-Sandslash and 3 A-Sandshrew. Male-Female ratio is 50-50 for all 4 groups.
For this battle, an Icy Terrain will be in effect. All grounded pokemon that are not Ice type receive a -1 Dex penalty due to how slippery the ice is. Ice type moves used by grounded pokemon will also gain +1 damage die. The current weather is Sunny for the first 3 Rounds of combat thanks to Nagi's HP-Fire.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


