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[Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery
(07-17-2019, 03:58 PM)Dragonstrike Wrote: Actually, on second thought, I do have ONE concern about doing things that way, and it's on the metagaming side of things.  Knowing what the opponent's Initiatives are before you select your pokemon is a potential advantage for the Players in this game since every pokemon has their own Initiative rolls.  Makes me a little hesitant to post the Initiatives and edit them later.

Oh. That is a valid concern....

Well, couldn't you just pre-Roll the Enemies' INIs and keep them hidden, and only reveal them after the first Round of combat starts for Group (Ones that involve more than one Player) Encounters? Players choose their Pokemon and give them Orders right away, and then the Round gets Rolled out when everyone has done so. Then for the next Rounds Orders that involve the INIs can be made, for those that want to plan such strategms.

Sure, this play style sacrifices information for convenience/quicker play, but players can compensate by giving Conditional Orders that modify their Pokemon's Action(s) based on when they go in relation to others, or just make Orders that don't hinge on Initiatives entirely. Plus, it's technically more 'realistic', since you wouldn't know how fast someone is in relation to someone until you see the difference in action. 

Its a different way to play, but not bad. I don't like the long wait involved when it comes to the introduction/start of Group Combat Encounters, and this way of doing them would both eliminate that problem and speed GCEs up considerably. That's just my opinion, though.
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RE: [Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery - by Lord Windos - 07-17-2019, 04:20 PM

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