07-17-2019, 05:02 PM
(07-17-2019, 04:54 PM)Lord Windos Wrote: Another way of doing Group Combat Encounters with Hordes is like what you did at Lake Acuity: Divide players and a portion of the Horde up into their own Battlefields (Or just make portions of the Horde focus on One Trainer), and treat them like individual Encounters/Battles for them. More work that way, and some players may/may not lag behind others, but it means the battles can proceed at their own pace without each of us slowing down each other and it doesn't cause INI problems, so long as a Player doesn't rush over to join another Player's battle (in which case, Re-Roll their INIs and/or have them join one Round after they said they wanted to join them). What about that idea?
If I've designed an encounter like that, then yes, I'll be doing it that way. In this instance, though, you guys are all surrounded in the middle of a large, open room, so it's kinda hard to reasonably justify splitting everything up.
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows



