07-21-2019, 12:59 PM
(This post was last modified: 07-21-2019, 01:08 PM by Dragonstrike.)
The group (as a whole) follows the corridor the wind is blowing through.
The stone floor slopes upwards, evening out at the top and creating a platform of sorts. A lower level can be seen to the left of the platform, making the whole room look almost like a stage of sorts. Branching off from the platform are two more paths.
- One of them leads to another door at the back of the room, on the same level as the raised platform.
- Another corridor on the group's left. An orange glow can be seen from that direction, and the howling wind and hail seems to be coming from there as well.
Before the group can investigate either, though, they have to duck back into the corridor the just came from, as they hear something or someone approaching (rather loudly, for it can be heard despite the wind)! Fortunately, the howling wind works in the group's favor, as it helps them stay hidden by muffling any noise they might make.
The newcomers, however, are VERY loud. A group of larger than usual Snover have just wandered into the room from the corridor with the orange glow, their leaves rustling loudly all the while. They stop in the middle of the room and turn to face each other. It almost looks like they might be discussing something.
The group hasn't been noticed yet, but they need to get past these Snover somehow if they wish to investigate the room or its branching paths further.
The stone floor slopes upwards, evening out at the top and creating a platform of sorts. A lower level can be seen to the left of the platform, making the whole room look almost like a stage of sorts. Branching off from the platform are two more paths.
- One of them leads to another door at the back of the room, on the same level as the raised platform.
- Another corridor on the group's left. An orange glow can be seen from that direction, and the howling wind and hail seems to be coming from there as well.
Before the group can investigate either, though, they have to duck back into the corridor the just came from, as they hear something or someone approaching (rather loudly, for it can be heard despite the wind)! Fortunately, the howling wind works in the group's favor, as it helps them stay hidden by muffling any noise they might make.
The newcomers, however, are VERY loud. A group of larger than usual Snover have just wandered into the room from the corridor with the orange glow, their leaves rustling loudly all the while. They stop in the middle of the room and turn to face each other. It almost looks like they might be discussing something.
The group hasn't been noticed yet, but they need to get past these Snover somehow if they wish to investigate the room or its branching paths further.
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


