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[Game Thread] Pokerole: Mount Coronet Mystery
(So much for my Supersonic+T-Wave Strategy...)

Karen is wincing at the howling of the blizzard in her ears, she ends up shouting this, as she can barely hear herself over the howling winds; "Magneton, go, and Skorupi, time for your debut! Magneton, set up Electric Terrain, then follow that up with Thunder Wave, and Magnet Bomb! Skorupi, Poison Fang and Poison Tail!"

Magneton
Electric Terrain
Accuracy: Special(3)+Fight(3)+Channel(3)-Actions(2)= 7D6
Notes: For the next 4 rounds, all Electric Attacks will deal 1 extra dice of damage, grounded targets can't be put to sleep

Thunder Wave
Accuracy: Dex(2)+Fight(3)+Channel(3)-Actions(4)= 4D6
Notes: Paralyzes target, targets M-Abomasnow A.

Magnet Bomb
Accuracy: Dex(2)+Fight(3)+Channel(3)-Actions(6)= 2D6
Damage: Special(3)+STAB(1)+Metal Coat(1)+2= 7D6+SE(1)
Notes: Never Fail, Targets M-Abomasnow A

Skorupi
Poison Fang
Accuracy: Dex(3)+Fight(3)+Brawl(3)-Actions(2)= 7D6
Damage: Strength(3)+STAB(1)+2= 6D6 SE(1)
Notes: Badly Poison (5), targets M-Abomasnow B

Poison Tail
Accuracy: Dex(3)+Fight(3)+Brawl(3)-Actions(4)= 5D6
Damage: Strength(3)+STAB(1)+2= 6D6 SE(1)
Notes: High Critical, Poison (1), targets M-Abomasnow B
[Image: 7V2sBYC.png]
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RE: [Game Thread] Pokerole: Mount Coronet Mystery - by Mikaruge108 - 07-26-2019, 09:47 AM

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