07-26-2019, 07:08 PM
Dragonstrike, got a question for you: Since Ran had a Super Potion prepared for Brigid during that Round, but didn't use it due to the conditions for its use not being meet, would it be possible for him to have used on her after she suffered from the first Blizzard? Logically and IC I don't why he wouldn't, especially after it became clear that the evergreen meanies weren't going to target Stella/Kee until they became a problem (so he'd stop preparing a Potion for either of them).
Also, if you and @Spiritmon don't mind, I can start doing the Dice Pool maths for Kogeki's Pokemon. Wouldn't mind doing it at all, and it'd save both of you time doing that yourselves!
Also, everyone, I noticed something: You're not using your Willpoints Conditionally, which means that they're being spent when they don't necessarily have to be. If you're afraid of a Move missing, or want to try and get a Crit on one of your Moves, then specifying a Willpoint be used only in those cases would be the most ideal way of using them. If you want to hard spend Will, you're better off using it to have a Pokemon ignore Pain for a whole Round, as by doing that all your Pokemon's Moves don't have to worry about Pain screwing with their Accuracy Rolls.
Finally, try to aim for at least 3 Actions per Pokemon, unless you want to do a Single Action Move in order to make sure it hits, like bettering ensuring INFERNO hits for Brigid, getting off a Sleep Move not named Spore, or trying to go for a OHKO (won't those be fun to balance Encounters around, once the party gets access to them, eh Dragonstrike?) . With the way the Accuracy System works in the newest version of Pokerole (The Action Penalty for Multiple Actions is static, not increasing geometrically like in Old/Iron's Pokerole), there is literally no reason not to go for as many attacks as possible (So long as you don't go for Luck Dice/specifically specify that no Luck Dice be rolled for attacks that would normally miss) . So go for broke with each attack chain, and hope for the best!
Also, if you and @Spiritmon don't mind, I can start doing the Dice Pool maths for Kogeki's Pokemon. Wouldn't mind doing it at all, and it'd save both of you time doing that yourselves!
Also, everyone, I noticed something: You're not using your Willpoints Conditionally, which means that they're being spent when they don't necessarily have to be. If you're afraid of a Move missing, or want to try and get a Crit on one of your Moves, then specifying a Willpoint be used only in those cases would be the most ideal way of using them. If you want to hard spend Will, you're better off using it to have a Pokemon ignore Pain for a whole Round, as by doing that all your Pokemon's Moves don't have to worry about Pain screwing with their Accuracy Rolls.
Finally, try to aim for at least 3 Actions per Pokemon, unless you want to do a Single Action Move in order to make sure it hits, like bettering ensuring INFERNO hits for Brigid, getting off a Sleep Move not named Spore, or trying to go for a OHKO (won't those be fun to balance Encounters around, once the party gets access to them, eh Dragonstrike?) . With the way the Accuracy System works in the newest version of Pokerole (The Action Penalty for Multiple Actions is static, not increasing geometrically like in Old/Iron's Pokerole), there is literally no reason not to go for as many attacks as possible (So long as you don't go for Luck Dice/specifically specify that no Luck Dice be rolled for attacks that would normally miss) . So go for broke with each attack chain, and hope for the best!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


