07-26-2019, 07:53 PM
(07-26-2019, 07:49 PM)Lord Windos Wrote: Eeeeehhhh......with all do respect, Dragonstrike, but I believe the way Trainer Actions have been handled up until now is the better way to go about things. Closely following the rules on this just seems to overall weaken Trainers even more in this campaign, and they're already pretty much useless in battle unless you decide to make a pseudo-Pokemon build out of them (Max HP, then either Max STR + Defenses or DEX). I'm fine with you experimenting with re-implementing unused/new system in your campaign and putting your own spin on things in most cases (Like with No Spam and the revised Accuracy System, and Disobedience Rolls on certain Loyal Disobedient Pokemon), but in this instance I geniunely see no good reason to fix what's unbroken from Iron's campaign.
If you want Brigid to be Fainted from the Blizzards, I'm perfectly fine taking that loss on the chin if it means you don't go making a big change that undermines us players. We're already being muscled more strongly with Will management for Healing now, so maybe not compound that by making it more hard and tricky to heal our Pokemon with our characters? Please?
I actually have very good story reason for doing it this way, but the reason is a secret until the end of the test game, I'm sad to say.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows



