08-03-2019, 03:11 PM
(This post was last modified: 08-03-2019, 03:13 PM by PhantomUnderYourDesk.)
I enjoyed the MysteryDungeon-inspired floor, please make some more and bigger ones of those!~
The variety was also good overall, speaking about tackling an Encounter/obstancle on the way differently than the previous one. Means, yes we could have fought the group of lange Snover on floor4, but it's more fun (for me at least) if it's not outright required to battle everything we come across like it was with the horde of Alola Sandshrew/Slash.
The final battle against these Abomasnow was more 'meh' to me, but that was due to player's choices and has nothing to do with gamemastering. An important battle coming along with special circumstances, like in this case soundbased moves being useless, is quite up my ally as it encourages tackling obstacles/fights differently than you'd normally do.
Contrary to what Windos and earlier Spirit say, I'd actually like if puzzles along the way will be harder to solve, as I actually like working on them. If so though, I'd appreciate if they aren't handled like a quiz = don't require knowledge about small details that the GM can't be definitely sure about their players to know in- AND outta-chara, but call for a more clever and/or experimental way to solve, at best even with the help of one's own Pokemon.
The variety was also good overall, speaking about tackling an Encounter/obstancle on the way differently than the previous one. Means, yes we could have fought the group of lange Snover on floor4, but it's more fun (for me at least) if it's not outright required to battle everything we come across like it was with the horde of Alola Sandshrew/Slash.
The final battle against these Abomasnow was more 'meh' to me, but that was due to player's choices and has nothing to do with gamemastering. An important battle coming along with special circumstances, like in this case soundbased moves being useless, is quite up my ally as it encourages tackling obstacles/fights differently than you'd normally do.
Contrary to what Windos and earlier Spirit say, I'd actually like if puzzles along the way will be harder to solve, as I actually like working on them. If so though, I'd appreciate if they aren't handled like a quiz = don't require knowledge about small details that the GM can't be definitely sure about their players to know in- AND outta-chara, but call for a more clever and/or experimental way to solve, at best even with the help of one's own Pokemon.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


