08-07-2019, 06:18 PM
I guess I'll let the Orchids work on a sleep-to-come status.
Also, using Phantom Force counts as one action to charge, one action to attack, so all your pools need to be accordingly lower (which I will adjust). Just FYI.
I also forgot possible but unlikely burn damage. (4)(3)(5)(5)(5)(1) No damage.
Giant Chimecho Round 2
Phantom Force 1
(3)(4)(2)(6)(4)(3) (4)(5) Crit!
(1)(2)(5)(3)(4) Chimecho takes 3 dmg 4/18hp -2 pain
Astonish 1
(4)(1)(2)(4)(1)(4)(2)(3)
(5) Noire takes 2 dmg 3/9hp -2 pain
CD: (3)(1)(6) Noire flinches!
Astonish 2
(4)(2)(3)(3)(1)(4) (5)
(3) Noire takes 1 dmg 2/9hp -2 pain
CD: (1)(5)(1)
Hex 3
(6)(6)(3)(5)(5)(2)
(2)(4)(6)(5) Chimecho faints!
16XP to Noire, 8 to Spira.
The Grip Claw is yours! Also, in the minaret it was guarding, you find a trapdoor quite a ways down. It looks like it might lead to the next layer down, but you can't move it, it seems impervious to attacks, and there's seemingly no mechanism such as a handle or keyhole to even open it. Even your Scimitar partner's Strength or Rock Smash can't budge it.
Clearing away the dust, however, it does have an insignia on it: the Eye, with a crown, a tree, and a sword beneath it. The Eye makes your birthmark tingle.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



