Fighting Horde Round 1
One Hitmontop glares at you while upside down, and your Pokemon are Intimidated. The other attacks, while the first moves into the thick of the horde.
Wide Guard 1 by Hitmontop
(6)(2)(5)(3)(4)(5) (1)(4)
Wide Guard 1 by Doublade
(1)(1)(3)(1)(5)(3) (3)(5)(3)(4)
Triple Kick 1 on Quetzal
(2)(1)(2)(2)(5)(6) (3)
(6)(5)(1)(5)(2)(2)
(6)(5)(1)(4)(5)
(5)(1)(6)
(3)(1)(3)(6)
(5)(2)(6)(3)(2) Quetzal takes 1 dmg 15/16hp
The Weak Armor shifts and comes free, making Quetzal faster to cancel out that pain!
Behind Hitmontop, Conkeldurr is doing something with the minaret, stretching it out and molding it like clay. He's careful never to break contact with it entirely, and seems to be concentrating intently.
????
As Hitmontop beats Quetzal downward, the two Machamp hop on its back and start attacking from there. Quetzal is lighter than he looks, though.
Low Kick 1&2
(3)(3)(5)(6)(3)(6) (1)
(4)(5)(5)(4)(1)(5) (2) Critical
(6)(6)
(4)(4)(3)(2) No damage from all that!
Rock Slide 1
(1)(1)(2)(6)(6) (1)(4)
(4) Every foe takes 0 dmg, mostly protected by Wide Guard and their typing. The exception is Conkeldurr, who has 5 Vitality and is fine.
CD: (4)(3)(6) All foes flinch! Just enough rocks got through to pin them down. (Except Conkeldurr)
Riolu cutely bounces off the Wide Guard, he has no chance of dealing more than 3 dmg dice.
Hitmontop and Machamp are flinched.
Wide Guard 2
(3)(2)(4)(5)(5)(4) (3)
Conkeldurr finishes what he was focused on: sculpting the minaret into a giant fist! It creates no holes in the indestructible castle walls, but makes them stretch and malleable to Conkeldurr's hand. The giant fist crashes through Wide Guard to smack Quetzal around.
Focus Punch 2
(4)(3)(2)(1)(3)(6) (2)(4)(2)
(4)(5)(1)(6) Quetzal takes 3 dmg. 12/16hp -1 pain
Tailwind 2
(6)(4)(2)(5)(6)(5) (4)
+3 total Dex for the Weak Armor Pokemon. That brings him to the top of the initiative.
Shadow Sneak 3
(1)(3)(4)(2)(5)(4) (6)(4)(3)(2) Critical
(4)(4)(5)(1)(5)(6) Riolu takes 5 dmg and flees.
Rock Slide 3
(4)(6)(5)(3)(6)(4) Critical
(6)(1)(6)(2) All foes take 1 dmg
CD: (4)(4)(2)
Seeing that Doublade didn't raise a Wide Guard, the Hitmontop move in as a duo. Only one of them has actions left, but the other one volunteers himself as a prop for Hitmontop to leap off of.
Triple Kick 3-5
(1)(6)(3)(6)(4)
(3)(2)(1)(5)
(3)(5)(2)
(3)(3)(2)(2)
(6)(6)(1)(6)
(4)(5)(3)(1)(6) Quetzal takes 6 dmg 6/16hp. Heart heals him to 10/16hp.
Conkeldurr goes back to Focusing.
The Machamp begin swinging their chains with the blocks of earth on the end. In a trice, they've tied up Quetzal, but he's moving so fast he just slips right through and is not bound. He might still take some damage though.
Seismic Toss 3A-B
(2)(6)(6)(6)(4)(1)
(5)(3)(2)(4)(6)(1)
(1)(6)(1)(5)(1)(6) (2)(5) = 3
(6)(6)(3)(3)(4)(5) (2)(5) = +5 Quetzal takes 8 dmg 2/16hp -2 pain
Shadow Sneak 4
(4)(5)(5)(2)(1)(3) (6)(3)(6)(2) Critical thanks to Tailwind.
(2)(6)(1)(5)(5) Conkeldurr takes 3 dmg 7/10hp
Rock Slide 4
(1)(6)(5)(3)(4)
(3)(6)(1)(5) All foes take 1 dmg, -1 pain (except Conkeldurr, who merely loses focus)
CD: (4)(6)(5) Foes flinch
Shadow Sneak 5
(5)(5)(3)(4)(2)(4) (2)(5) Critical
(3)(6)(4)(3)(3) Conkeldurr takes 2 dmg 5/10hp -2 pain
Rock Slide 5
(1)(4)(3)(3)
(5)(2)(3)(5) All foes take 1 dmg (except Conkeldurr). They've accrued 3 dmg, and they're out of actions.
Quetzal heals to 3/16hp.
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Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
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http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



