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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(08-28-2019, 03:56 PM)Lord Windos Wrote:

I respectfully disagree about the Sword only being applicable to Nathan's pokemon.  All four artifacts have one thing in common: they can each only affect two targets at a time: their wielder, and one other character of the wielder's choice.  The Artifacts were made to combat the threat of Deoxys as one complete set.  Individually, they are strong.  Together, they are almost unstoppable.

It doesn't hurt to plan for the possibility that some of your pokemon might receive some of the buffs from the Artifacts.  However, as they can only affect 2 creatures each, it also wouldn't hurt to plan around not receiving the benefits of them, yes.  The point, however, is that we need to work together to determine who benefits the most from each Artifact's effects (though Cosh also said something about the Hauberk helping with coordinating the other Artifacts, and I'm not sure how much bearing that will have on things...)

If we can pinpoint some of Deoxys's weaknesses without the Sword, then that's additional firepower we can use against the Legendary alongside a pokemon buffed with the Sword that wouldn't normally be able to harm Deoxys on their own.

A team based around eliminating Deoxys clones quickly might also serve well as one that can burn down the actual Deoxys quickly, depending on how susceptible both are to SE PD damage.  Nathan has several Bug types and Calam, all of which should be capable of smashing their way through weaker Psychic types with relative ease.

For now, I'm operating under the assumption that PDing a move ignores the move's original damaging method entirely (since it turns Fissure into a non-OHKO), and thus would stymie the effectiveness of Super Fang, Final Gambit, and similar moves that have unusual damage pools purely on that principle alone.

Having access to Spread moves is probably a good idea in case we encounter a large group of Deoxys clones.

Honestly, I don't really have any concrete opinions as of right now on which exact pokemon you should bring.  I do think you should come, though.  Don't want ya missing out on the finale...and if it backfires on us, we'll deal with it appropriately.

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You're not wrong about my plans for Nathan's team being focused on dealing as much damage to Deoxys and its clones as quickly as I can.  Grid (Electroweb and Fury Cutter), Princess (Fury Cutter and Fell Stinger.  If she accumulates enough exp on the way to Deoxys, she could possibly use souped up Order moves, too), and Calam (large initiative bonus, Dark type) are gonna be monster damage dealers against Psychic types.  Gallade's going to be present as well, of course.  I'm still trying to decide on the last two, tbh.  I've got a lot of choices. 

I'm kinda leaning towards Ditto and Zippy, tbh, but Charizard/Swiftfire have their own appealing traits as well, and Porygon-Z could be useful too.  Juliet could also be REALLY useful if she evolves.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 08-28-2019, 10:08 PM

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