Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(08-29-2019, 01:24 AM)Dragonstrike Wrote:

Considering the fact that the Elite Four and above are going to be possessing either some Plot Devices/Absurb Surprises! and/or Legends themselves (Hello there, Mist Lord!), Mega Evolution won't be THAT huge of a game changer, and against the Gym Leaders it's a frosting addition practically speaking, as unless they have Chuckle/Ventus like tactical accumen and/or odd rules that hamper us (Or are willing to bump up their usual difficulty against us) we don't have great need for Mega Evo. Our current power level can thrash just about any human not an Ace Trainer, Shield Maiden, or part of the upper echelons of the League, really!

It's a counterpart Item to the Frozen Roar, so I don't doubt there's some sort of way to make it more useful or unlock it's 'True Power' . One way I can think of is Heart and Terra dedicating a few Encounters working together to using their respective talents (Earthpower and Metal Sympathy) to either empower it or do said unlocking, as I don't think Iron would leave something like that totally irrelevant after its use.

Oh, mate, that's FAR too narrow thinking! Imagine the possibilities afforded to our characters of having what amounts to several Mobile Natural Disasters at your beck and call! Agriculture, battles, landscaping and revitalization, and so much more! No wonder the League wants to keep that HM under lock and key, as the potential for HUGE shenanigans it can fuel is broad and....well, HUGE!

....Oh yeah, I remember that now. Not entirely sure if that was a necessary compromise on your part to get Conversion working the way you envision or it WAS purely for fun, but either way it appears to have become quite inconvenient now. Welp, if you need to you could always ask Iron if you could spend some of Porygon Z's XP to see if you could upgrade/make it consistent. Otherwise, the random fact in its usage.....kinda off-putting, but that's just me. 

Wow, that's a lot of stuff it can do! Not sure if Nasty Plot could do anything of use (Darn, that hurts to say...) , but Agility definitely is a real winner there! Makes me pine for having access to Tailwind support, though, as + 2 DEX on multiple Pokemon would certainly give us a yet another edge against DEOXYS. Genie could have potentially been Tutored in it, but Shiva and I never got around to doing that for her, so THAT is now biting all of us in the but right now. Oy vie.....

Having access to both Foul Play and Electro Webs on P.Z. is just fabulous, FABULOUS! That sheer offense and flexibility those two Moves offer in the battle ahead is invaluable, and the fact both Moves are on 1 Pokemon allows for Role compression too and could free up other slots for more specialists out there! Not bad, not bad!

Trick Room.....well, I have to say it would certainly be nice to have the option of inverting the Initiative Order, but I'm not sure if it would be actually useful in a Mass Mob Fight unless we and our NPC allies all rolled terribly on INI (In which case, we're probably screwed at that point). Nice, but situational, especially for Nathan given he's probably going to suffer the most from it due to being the Speed Demon of the group.

Overall, Porygon Z is not actually that bad of a choice to bring against Deoxys, and in a sense it be a glorious return of form for the soligraphic construct! You do have to ask yourself this before you decide on bring them along, though: what is the second best option I'm giving up in place of them, and is it actually the inferior choice? Porygon brings a lot to the table, but what about Charizard and Swiftfire? And Juliet too, if you could conceivably rush their Evolution without too major of a consequence (Either XP loss or a sudden hike in Disobedience - though you could probably placate the later by taking her on a trip to the Skull Ruins to fetch souls to add to her plumage [In a sense, Dramsamas are sorta like Spiritombs in their soul collecting hobby, now that I think about it...] ... ) ?


----

Well, if you're sure mate..... Still want to buy you a few Max Potions at least, though, as regardless of whether they're compensation or not, having them for DEOXYS is a must if we can afford it! As for Solomon learning Nasty Plot....he sorta doesn't need too? He already knows Curse, and while that eats into his DEX by using it, Nathan's so fast that the lose would be utterly negligible, while they get an offense AND defense buff, which for him is probably better than a straight up + 2 STR! That, and Nasty Plot uses Intimidation as the last part of its Roll, while Curse uses the more conventional Channel, so the later would be more accurate than the former (Though admittedly it may not be by too much, given how robust your Rolls are like everyone else, eh?) .

Wait, Gallade what now? .....Why haven't you unlocked Psycho Cut for him yet, mate? Its a High Crit Powerful Psychic Sword Move , so I'd though you'd beelined to get it ASAP!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply


Messages In This Thread
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 08-29-2019, 02:59 AM

Forum Jump:


Users browsing this thread: 18 Guest(s)