09-06-2019, 05:11 PM
(Or a little later, lolz)
"Good move, Kelda!" she yells up towards her, "I'll keep you covered for now, so let no fear for your safety hinder you, this madness must be ENDED and this ending starts NOW!!!~" At just this moment, Whimscott and Nightshade boldly leap forward to join the fight against those two speedy aliens, there's no room to show weakness right now! Shiva quickly rubs her eyes before voicing clear battle orders. "Summon the wind and the sun to aid us please, you go for your darkest move Whimsi and you for your brightest Nightshade! Try to bring your attacks up as often as you can, I've got you covered shall your pain start to bother you, don't fear the foe just because they're so fast and legendary!!"
The Shield shall protect Kelda for this Round, it will prevent damage and any additional effect as it is made to tank psychic assaults.
Since these two Deoxys appear to deal normal damage = not plotdevice'd one, Shiva's got 1 Super Potion for each of her fighters shall their HP fall to half or below, the aim is to keep them unfainted.
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Whimsicott lets a sly grin shine before attempting to act before anyonelse of the group can!
Accuracy Roll Whimsi's Tailwind 1: 4 Dext + 3 Fight + 6 Channel +1 Ethereal Ribbon Bonus - 5 Actions = 9d6
Effect: Grants +2 Dext for Whimsicott and allies (how many though?) for the next 4 Rounds? Cosh has permission to give that boost to those who he feels need it most.
Secondary Effect: This move has +1 Priority thanks to Prankster Ability. Likely can't outspeed Kelda or Speed Deoxys, but everyonelse. Blows some space dust away also.
Then it became NIGHT for those aliens.
Accuracy Roll Whimsi's Night Daze 2: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 6 Actions = 8d6
Accuracy Roll Whimsi's Night Daze 3: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 7 Actions = 7d6
Accuracy Roll Whimsi's Night Daze 4: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 8 Actions = 6d6
Accuracy Roll Whimsi's Night Daze 5: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 9 Actions = 5d6
Damage Roll: 5*Strength + 3 power of the move + *STAB = 9d6 +1 autodamage due to Dark Type
Additional notes: Has 4 CD to lower the foe's Accuracy by 1. Target a weakened Deoxys to aim defeating one exemplar before attacking the second.
Nightshade's hating the dread looming in the air, this situation could use a little more LIGHT!
Accuracy Roll Nightshade's Sunny Day 1: 4 Dext + 5 Survival + 5 Nature - 5 Actions = 9d6
Effect: Creates Sunny Weather for the next 4 Rounds, powering up fire- and nerfing water-based attacks.
Secondary Effect: Triggers's Nightshade's Flower Gift Ability, +2 Strength and +2 Vitality for her and 6 allies! Cosh's discretion which ones will be buffed.
Powered up like this, the smol cherry blossom outdoes herself as she concentrates the sunlight into a devasting attack.
Accuracy Roll Nightshade's Solar Beam 2: 4 Dext + 3 Fight + 6 Channel - 6 Actions = 7d6
Accuracy Roll Nightshade's Solar Beam 3: 4 Dext + 3 Fight + 6 Channel - 7 Actions = 6d6
Accuracy Roll Nightshade's Solar Beam 4: 4 Dext + 3 Fight + 6 Channel - 8 Actions = 5d6
Accuracy Roll Nightshade's Solar Beam 5: 4 Dext + 3 Fight + 6 Channel - 9 Actions = 4d6
Damage Roll: 6*Strength + 5 power of the move + STAB + held Miracle Seed = 13d6!!
Additional notes: -43XP, I've been waiting to spend those at a cool scenario. The charging Action can be skipped thanks to Sunny Weather.
Shall Nightshade get to perform her 5th Action and is not powered up by Tailwind, I'd like to spent 1 Willpoint to make this Action hit.
"Good move, Kelda!" she yells up towards her, "I'll keep you covered for now, so let no fear for your safety hinder you, this madness must be ENDED and this ending starts NOW!!!~" At just this moment, Whimscott and Nightshade boldly leap forward to join the fight against those two speedy aliens, there's no room to show weakness right now! Shiva quickly rubs her eyes before voicing clear battle orders. "Summon the wind and the sun to aid us please, you go for your darkest move Whimsi and you for your brightest Nightshade! Try to bring your attacks up as often as you can, I've got you covered shall your pain start to bother you, don't fear the foe just because they're so fast and legendary!!"
The Shield shall protect Kelda for this Round, it will prevent damage and any additional effect as it is made to tank psychic assaults.
Since these two Deoxys appear to deal normal damage = not plotdevice'd one, Shiva's got 1 Super Potion for each of her fighters shall their HP fall to half or below, the aim is to keep them unfainted.
-------------------------------------------------------------------------------------------------------------------------------------
Whimsicott lets a sly grin shine before attempting to act before anyonelse of the group can!
Accuracy Roll Whimsi's Tailwind 1: 4 Dext + 3 Fight + 6 Channel +1 Ethereal Ribbon Bonus - 5 Actions = 9d6
Effect: Grants +2 Dext for Whimsicott and allies (how many though?) for the next 4 Rounds? Cosh has permission to give that boost to those who he feels need it most.
Secondary Effect: This move has +1 Priority thanks to Prankster Ability. Likely can't outspeed Kelda or Speed Deoxys, but everyonelse. Blows some space dust away also.
Then it became NIGHT for those aliens.
Accuracy Roll Whimsi's Night Daze 2: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 6 Actions = 8d6
Accuracy Roll Whimsi's Night Daze 3: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 7 Actions = 7d6
Accuracy Roll Whimsi's Night Daze 4: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 8 Actions = 6d6
Accuracy Roll Whimsi's Night Daze 5: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 9 Actions = 5d6
Damage Roll: 5*Strength + 3 power of the move + *STAB = 9d6 +1 autodamage due to Dark Type
Additional notes: Has 4 CD to lower the foe's Accuracy by 1. Target a weakened Deoxys to aim defeating one exemplar before attacking the second.
Nightshade's hating the dread looming in the air, this situation could use a little more LIGHT!
Accuracy Roll Nightshade's Sunny Day 1: 4 Dext + 5 Survival + 5 Nature - 5 Actions = 9d6
Effect: Creates Sunny Weather for the next 4 Rounds, powering up fire- and nerfing water-based attacks.
Secondary Effect: Triggers's Nightshade's Flower Gift Ability, +2 Strength and +2 Vitality for her and 6 allies! Cosh's discretion which ones will be buffed.
Powered up like this, the smol cherry blossom outdoes herself as she concentrates the sunlight into a devasting attack.
Accuracy Roll Nightshade's Solar Beam 2: 4 Dext + 3 Fight + 6 Channel - 6 Actions = 7d6
Accuracy Roll Nightshade's Solar Beam 3: 4 Dext + 3 Fight + 6 Channel - 7 Actions = 6d6
Accuracy Roll Nightshade's Solar Beam 4: 4 Dext + 3 Fight + 6 Channel - 8 Actions = 5d6
Accuracy Roll Nightshade's Solar Beam 5: 4 Dext + 3 Fight + 6 Channel - 9 Actions = 4d6
Damage Roll: 6*Strength + 5 power of the move + STAB + held Miracle Seed = 13d6!!
Additional notes: -43XP, I've been waiting to spend those at a cool scenario. The charging Action can be skipped thanks to Sunny Weather.
Shall Nightshade get to perform her 5th Action and is not powered up by Tailwind, I'd like to spent 1 Willpoint to make this Action hit.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


