09-09-2019, 04:22 PM
(This post was last modified: 09-13-2019, 04:17 PM by PhantomUnderYourDesk.)
Sunny Day Round 2/4
Tailwind Round 2/4
Lucky Chant lasts for the whole battle/scene
Both Whimsi and Nightshade are unharmed
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Shiva, having kept her whole attention on the ongoing battle in order to subtly avoid ANY glance over to the rainbowy-gem'd Deoxys and their cruel doing, is both terrified and amazed, but it shows little /less than usually in her stance, expression and body language. She's doing her best on keeping steadfast and alerted to adapt to the changing circumstances within the blink of an eye.
Oh, and she loves that antic Kelda was performed because she wants to see this horrible, cruel, nasty and whatelse electronic antenna-tower-thingie down and the Pokemon bound to it free. Haha, and Genie's reasction to that was priceless !!~ "Good move, you two, keep that up and ONE gruesome alien's construction going to be RAZED in no time!" ( ÒωÓ)و☆
Since Arete's taking care of the remains of the two purple-gem'd Deoxys Clones, Shiva can focus on other things. (If Arete somehow is hindered from properly preventing the Clone parts from respawning/regenerating, she'll jump in to continue for the huge bug.) Her setting-up worked to perfection, now it became time to fight back. Correction, fight back with everything she's got, no fear or hesitation have room now. Whimsicott catches one breeze of the wind and retreats to Shiva in a quick and still graceful manner, having anticipated the red beam of her Ball. From a newly-tossed ball a big and furry mage then manifests, his trademark stick magic wand set ablaze already. He blinks at the brightened sun, looks up to the sky then to the foes to face - they played with the fire, now they'll get scorched. A small cherry blossom hopping among all the big fighters joyfully joins in that!
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Whimsicott's switched for Delphox, Nightshade stays out. A Super Potion is reserved for both shall their HP fall to half or lower.
Which one Shiva will protect with the Shield depends on the choice of Pokemon and Actions of the others, I'll state clearly as soon as they are revealed. Edited in here
Target of my Actions are the Attack-Form Clones primarly, but keeping up a strategy of taking down one exemplar alongside the other fighters on our side before moving on to the next one.
I've included Tailwind Bonus in all my Actions due to
Nightshade's Orders stay the same - concentrated beams of sunlight to the max!! Targeting either Deoxys Clone, but keeping up a strategy of taking down one exemplar alongside the other fighters on our side before moving on to the next one.
Accuracy Roll Nightshade's Solar Beam 1: 6*Dext + 3 Fight + 6 Channel - 5 Actions = 10d6
Accuracy Roll Nightshade's Solar Beam 2: 6*Dext + 3 Fight + 6 Channel - 6 Actions = 9d6
Accuracy Roll Nightshade's Solar Beam 3: 6*Dext + 3 Fight + 6 Channel - 7 Actions = 8d6
Accuracy Roll Nightshade's Solar Beam 4: 6*Dext + 3 Fight + 6 Channel - 8 Actions = 7d6
Accuracy Roll Nightshade's Solar Beam 5: 6*Dext + 3 Fight + 6 Channel - 9 Actions = 6d6
Damage Roll: 6*Strength + 5 power of the move + STAB + held Miracle Seed = 13d6! I hope the Clones don't just shrug that off.
Additional notes: The charging Action can be skipped thanks to Sunny Weather.
A certain fierly fox mage inhales deeply for his next trick - it'll cost him a good chunk of his energy, but that's worth it. No holding back on firepower either!!
Accuracy Roll Delphox's lethal Blast Burn 1: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 5 Action = 9d6
*Recharging 2*
Accuracy Roll Delphox's lethal Blast Burn 3: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 7 Action = 7d6
*Recharging 4*
Accuracy Roll Delphox's lethal Blast Burn 5: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 9 Action = 5d6
Damage Roll: 6*Strength + 6 power of the move + STAB + Held Charcoal + Sunny Weather = 15d6! Blaze-Ability may add even more.
Additional notes: Has no chance to cause Burns, weirdly.
Tailwind Round 2/4
Lucky Chant lasts for the whole battle/scene
Both Whimsi and Nightshade are unharmed
-----------------------------------------------------------
Shiva, having kept her whole attention on the ongoing battle in order to subtly avoid ANY glance over to the rainbowy-gem'd Deoxys and their cruel doing, is both terrified and amazed, but it shows little /less than usually in her stance, expression and body language. She's doing her best on keeping steadfast and alerted to adapt to the changing circumstances within the blink of an eye.
Oh, and she loves that antic Kelda was performed because she wants to see this horrible, cruel, nasty and whatelse electronic antenna-tower-thingie down and the Pokemon bound to it free. Haha, and Genie's reasction to that was priceless !!~ "Good move, you two, keep that up and ONE gruesome alien's construction going to be RAZED in no time!" ( ÒωÓ)و☆
Since Arete's taking care of the remains of the two purple-gem'd Deoxys Clones, Shiva can focus on other things. (If Arete somehow is hindered from properly preventing the Clone parts from respawning/regenerating, she'll jump in to continue for the huge bug.) Her setting-up worked to perfection, now it became time to fight back. Correction, fight back with everything she's got, no fear or hesitation have room now. Whimsicott catches one breeze of the wind and retreats to Shiva in a quick and still graceful manner, having anticipated the red beam of her Ball. From a newly-tossed ball a big and furry mage then manifests, his trademark stick magic wand set ablaze already. He blinks at the brightened sun, looks up to the sky then to the foes to face - they played with the fire, now they'll get scorched. A small cherry blossom hopping among all the big fighters joyfully joins in that!
------------------------------------------------------------------------------------------------------------------------------------------
Whimsicott's switched for Delphox, Nightshade stays out. A Super Potion is reserved for both shall their HP fall to half or lower.
Which one Shiva will protect with the Shield depends on the choice of Pokemon and Actions of the others, I'll state clearly as soon as they are revealed. Edited in here
Target of my Actions are the Attack-Form Clones primarly, but keeping up a strategy of taking down one exemplar alongside the other fighters on our side before moving on to the next one.
I've included Tailwind Bonus in all my Actions due to
Quote:Tailwind 1as well as Flower Gift, feel free to substract those though if Cosh has other plans. I also still wish to spend a Willpoint on my 5th Actions if my Pokemon get to it to make them hit for certain.
(4)(4)(2)(5)(6)(1) (2)(6)(6)
+2 Dex for most of the team! Pretty much expanded to all of the team by the Hauberk, if Cosh can guess who needs it.
Nightshade's Orders stay the same - concentrated beams of sunlight to the max!! Targeting either Deoxys Clone, but keeping up a strategy of taking down one exemplar alongside the other fighters on our side before moving on to the next one.
Accuracy Roll Nightshade's Solar Beam 1: 6*Dext + 3 Fight + 6 Channel - 5 Actions = 10d6
Accuracy Roll Nightshade's Solar Beam 2: 6*Dext + 3 Fight + 6 Channel - 6 Actions = 9d6
Accuracy Roll Nightshade's Solar Beam 3: 6*Dext + 3 Fight + 6 Channel - 7 Actions = 8d6
Accuracy Roll Nightshade's Solar Beam 4: 6*Dext + 3 Fight + 6 Channel - 8 Actions = 7d6
Accuracy Roll Nightshade's Solar Beam 5: 6*Dext + 3 Fight + 6 Channel - 9 Actions = 6d6
Damage Roll: 6*Strength + 5 power of the move + STAB + held Miracle Seed = 13d6! I hope the Clones don't just shrug that off.
Additional notes: The charging Action can be skipped thanks to Sunny Weather.
A certain fierly fox mage inhales deeply for his next trick - it'll cost him a good chunk of his energy, but that's worth it. No holding back on firepower either!!
Accuracy Roll Delphox's lethal Blast Burn 1: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 5 Action = 9d6
*Recharging 2*
Accuracy Roll Delphox's lethal Blast Burn 3: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 7 Action = 7d6
*Recharging 4*
Accuracy Roll Delphox's lethal Blast Burn 5: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 9 Action = 5d6
Damage Roll: 6*Strength + 6 power of the move + STAB + Held Charcoal + Sunny Weather = 15d6! Blaze-Ability may add even more.
Additional notes: Has no chance to cause Burns, weirdly.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


Conditional Orders 1