09-14-2019, 10:58 AM
(This post was last modified: 09-14-2019, 11:02 AM by Mikaruge108.)
(09-13-2019, 10:58 PM)Iron Wrote:
Deoxys Round 2
The Deoxys reach your position in practically no time. They swarm methodically forward, secure in their superiority. As they go, the Defense forme Deoxys rip up huge chunks of houses and haul them onto the battlefield. The Normal formes take up positions on either side of the somewhat distant tower, and the Attack Forme Deoxys....attack!
Marco commands Feraligatr forward. The big croc spreads its arms wide and pushes a path through the rubble toward Defense Forme Deoxys, and Nathan's mons run up it.
Kelda uses her speed to run up this alley ahead of Nathan. Her Gauntlet glows with power, and the Helm glows too. She changes her idea at the last minute and hops up on a roof, still moving even faster than Nathan. Energy streaks behind her in a rainbow as she cocks her fist to aim at the Attack Deoxys. The Gauntlet whines and hums, then sends an incredible buildup of electricity. She reloads the spell and strikes the second one, too. The Helm allows her to strike twice with impeccable accuracy before anyone else has time to do anything. Seems she's swapped out her "spells."
"I'll slow 'em down!"
Zap Cannon Spell 1-2
(3)(2)(2)(2)(6)(5) (5)(6)(4)(1) Critical
(3)(5)(4)(6)(3)(5) (2)(3)(5) Critical
(3)(5)(6)(4)(6)
(4)(6)(6)(5)(1) Each Deoxys Attack takes 4 dmg and, more importantly, is paralyzed. That boosts Cosh and Genie ahead of them.
Wide Guard 1
(4)(3)(5)(4)(2)(4) (2)(6)(2)(4)
Fury Cutter 1-5
(6)(2)(5)(1)(3)(6) (1)(3)(3)(3)(2)
(5)(1)(6)(6)(6)(3) (5)(4)(4)(4)
(4)(4)(6)(4)(5)(4) (6)(3)(1)
(6)(3)(1)(3)(1)(2) (1)(2) Lucky Chant makes this a hit
(4)(4)(4)(6)(4)(4) (3)
Nathan is right - the Sword-empowered slices cut right through Defense Forme Deoxys leaving a trail of dark flame. Two super-effective slices are enough to faint a Defense Forme Deoxys, and they crash to the ground with a mighty thud. They have the appearance of having taken only small wounds, but the mental toll is higher when empowered by the Sword.
After Grid crawls across the battlefield leaving his spiderweb of thin slice wounds, there are two Defense Deoxys down and one Attack Forme is left with half HP.
Gallade leaps behind him, ready to finish off anything that gets close.
Fury Cutter 1-5
(1)(4)(6)(4)(1)(6) (6)(5)(4)
(4)(1)(2)(2)(2)(5) (5)(1)
(3)(2)(1)(2)(2)(2) (3) Miss
(2)(5)(6)(3)(6)(3)
(2)(1)(4)(2)(2) 4 hits. Gallade is a whirling dervish of deathly blades. Even Lancelot looks jealous (and moves in to guard his back).
He removes the head of an Attack Deoxys, and leaves the other at 1hp by sinking his fist into its crystal. It begins regenerating around him immediately.
Arete feasts.
Cosh moves the Shield protection to Grid.
Fissure 1
(2)(2)(1)(5)(6)(1) Barely hits. Genie strikes the ground headfirst and burrows at a high enough speed to create a fault line, which just crosses the corner of the tower. An entire corner of the tower is destroyed instantly as it sinks into the fissure. The Rotom don't react, which is eerie in its own right.
Attack Deoxys regenerates a third of his HP, forcing Gallade to cut his way free. Deoxys reaches out a curly hand and touches the roof of the Elanor Greenhouse. Steel and glass glows with psychic energy and is immediately covered in little spikes of purple. With a thrust, the sweeping roof slices right through Gallade's side, leaving glass shards embedded in his flesh. The roof keeps going and hits Grid, then swerves in midair in defiance of all laws of physics. It strikes Toya and explodes into glass shards, tearing the wings of Yanma. Gallade, Grid, Toya, and Yanma take 1 point of plot device damage and are immediately reduced to 1HP. This'll count half as Lethal Damage too. Nathan has time to Hyper Potion Gallade before the Deoxys manning the antenna act. That should bring Gallade to almost full. Neura gets a Super Potion too.
Normal Forme Deoxys spreads its arms wide. The two touch, and their gems blink. They hum at an almost subsonic level, and the tower resonates. All the Rotom, and Gastly, and Litwick, a Cryogonal, Musharna in Dream Mist, and a few Slugma... they all organize themselves into the same pattern as Deoxys' twisting, splitting strands. They launch their attack across the terrain at the Pokemon weakened by Attack forme.
Antenna 1 This attack is like a multi-type super-ranged Discharge.
(6)(3)(1)(4)(5)(4) (6)(4)(3)(1) Critical
12 base dice, Wide Guard helping.
(2)(2)(5)(4)(6), (4)
Gallade takes 4 dmg 4/9hp
Toya takes 2 dmg and faints
Neura takes 3 dmg.
The Deoxys themselves flash their gems... and the world turns inside out for Genie. Black is white, purple is blue, big is small. Genie screams under the psychic assault (and is too far away for Wide Guard).
Night Shade 1AB
(2)(2)(6)(1)(4)(4) (1)(3)(4)(5)
(3)(6)(1)(5)(1)(5) (5)(4)(1)(4) Both hit
(3)(4)(5)(5)(2)(3) (4)(2)(4)(3)
(4)(5)(2)(2)(1)(4) (4)(2)(2)(4) Genie takes 10 damage, an assault that would have destroyed a Pokemon not trained by a steely Vitality master. 2/12hp
Dark Pulse 1
(2)(1)(1)(1)(1)(4) (6)(6)(5)(5)
(4)(2)(3)(1) Attack Deoxys takes 1 dmg, again ignoring the super effective damage. A spacefaring species afraid of the dark? Ha!
He was already at third HP after regenerating, plus 1hp, so he's now at 15/45hp.
CD: (5)(2)(2)
Since it's a spread move, it also eats away at the fainted Pokemon too.
Oh, and that reminds me, Terra wanted to use his first trainer action to catch a Speed Deoxys. The thing doesn't appear at all weakened by being fainted, but it does get sucked into the ball.
Ultra Ball: (4)(1)(4)(1)(2)(2) v (1)(6)(2)(6)(4)(4) (5)(6)(3)(4)(3)(4) It breaks.
Blast Burn 1
(1)(6)(5)(4)(6)(4) (1)(3)(4) Crit
(6)(4)(5)(6)(1)(5) (2)(4) Deoxys Attack takes 6 dmg 9/45hp.
"Feraligatr! Dinner time! How long since you had a good meal? Three years? Wow, you must be hungry! It's buffet time." Feraligatr grins, revealing shiny golden teeth. Marco has visited his PC after his three year absence.
Crunch 1
(4)(2)(2)(6)(6)(4) (1)(5)(5)(2)
(3)(5)(6)(4)(2) Deoxys takes 3 dmg 6/45hp
CD: (2)(6)(3) -1 Defense for Attack Deoxys as Feraligatr tears away the protective membrane.
Feraligatr gets out of the way as a lethal Grass attack flies by him.
Solar Beam 1
(1)(5)(4)(1)(2)(5) (1)(5)(6)(6) This is a crit thanks to Lucky Chant!
(2)(6)(2)(3)(1)(1) The clone pretty much does shrug it off lol. 5/45hp.
Night Slash 1
(3)(1)(1)(4)(5)(5) (6)(3)(3)(1) "Thanks, Gallade!" It's a crit.
(1)(1)(4)(5)(4)(5) Deoxys takes 4 dmg 1/45hp. Oooof.
Deoxys begins glowing with regeneration. Spira yells "Not on my watch!" and Neura flies back in.
Crunch 1
(1)(4)(5)(3)(1)(3) (6)
(4)(3) Deoxys faints, leaving only the Normal clones.
The party begins running at Deoxys, and the Normal Deoxys pace calmly toward you. Action 2 is you both crossing the battlefields. Genie gets an attack, and so does the tower.
Luxray pulls Delphox onto his back to allow the fox to charge up Blast Burn while moving.
Nathan has time for a second trainer action to heal Gallade up. Grid is protected so I'm guessing you won't reserve a Potion for him.
This does drop things like Lucky Chant.
Also, Heart puts the Frozen Roar to his lips. It forms a megaphone, and he shouts encouragement that makes the valleys ring. The ability easily works across the distance.
Fissure 2
(2)(4)(2)(4)
Another corner of the tower sinks down. The main structure buckles without the two Deoxys supporting it, and half the Pokemon fall off and immediately begin scurrying away.
Defense Deoxys struggles in Arete's mouth, but the Legendary fangs come down and quash that attempt at resurrection.
Antenna 2
(3)(2)(2)(4)(1)(2) (3)(1) It actually misses, against the odds.
"Hm, slowing them down won't really help...I have an idea that will help save Arete's jaws." Chk-chck, she swaps Pokemon like a hunter reloading a rifle.
Inferno Spell 3-4
(3)(6)(6)(2)(3)(4) (4)(2) Critical
(5)(6)(1)(5)(4)(4) (5) Critical
(6)(3)(1)(3)(6)(4) (6)(4)
(1)(2)(5)(4)(3)(5) (4)(5) Each Deoxys takes 5 dmg 40/45hp. More importantly, they have Burn 3.
Wide Guard 3
(5)(4)(2)(2)(4)
Cosh concentrates, and moves Paralysis from one of the fainted uneaten Deoxys to one of the Normal Deoxys.
Terra gives a Super Potion to Genie.
Dark Pulse 3
(1)(6)(3)(2)(2)
(3)(4) Both Deoxys take 2 dmg
CD: (3)(6)(6) Both Deoxys flinch!
Blast Burn 3
(3)(4)(4)(5)(6)(4) (3) Crit
(3)(4)(2)(5)(2)(1) (4)(4)(4)(5) Deoxys takes 6 dmg 32/45hp. The other has 38hp.
Crunch 3
(6)(1)(6)(4)(5)(4) (3)
(5)(5)(2)(5)(3) Deoxys takes 3 dmg 29/45 hp, 38/45hp
CD: (4)(4)(2)
Sunny Day 3
(6)(4)(2)(1)(2)(1) (1)(3)
(4)(3)(6)(6)(4)(3) Deoxys takes 4 dmg 25/45hp
Luxray charges a move 3
Poison Fang 3
(6)(5)(3)(2)(1)(4) (5)
(3)
CD: (6)(4)(2)(2)(1) Deoxys was badly poisoned
Arete is still eating but hauls some bodies with it.
Cosh: "I think I have an idea. Cover me." He zooms up to the tower and places his hands on it.
Dark Pulse 4
(3)(6)(3)(6)(6)(6)(3)
(1)(4)(5)(6) Deoxys takes 3 dmg 22/45hp and 35hp
CD: (4)(3)(5)
The movement of the Deoxys has become agitated, erratic. But the effect is not comforting, it's unsettling. Especially because as they move in on Gallade, their limbs knit back together, missing areas are reformed, and their gems continually harden. Despite a constant battering by your best efforts without the Artifacts, they remain as big a threat as ever. Kelda frowns, thinking what she can do to help.
Each heals 1/3hp. 37/45hp, 45/45hp.
The tower levels a fiery attack at Grid, but he is completely unaffected by the damage due to the Shield.
CD: (5)(4)(2) He's not burned either.
Night Shade 4AB
(3)(3)(3)(4)(4)(4)
(5)(2)(5)(2)(4)(4) (1)
(5)(1)(6)(5)(1)(2) (5)(4)(2)(4)
(4)(2)(2)(5)(2)(5) (3)(5)(5)(5) Brave Gallade finally goes down as his emotions are sent twisting through a hellscape of flashing gems and dire pasts.
Delphox charges 4.
Doublade sends out a claw like a Cofagrigus, and then soaks himself in the shadowy energy as he plunges toward the heart of Deoxys.
Shadow Claw 4
(2)(6)(5)(1)(4)(2) (4)(3) Crit
(4)(2)(5)(2) 35/45
Crunch 4
(5)(1)(1)(2)(1)(6) (5)
(2)(1)(4)(5) Deoxys takes 2 dmg 33/45hp
CD: (4)(2)(6) -1 defense
Solar Beam 4
(6)(3)(3)(5)(1)
(4)(4)(3)(3)(6)(2) (1) 30/45hp
Discharge 4, charged
(4)(2)(6)(6)(2)(6) (4)(5)
(5)(4)(2)(6)(5) Deoxys takes 4 dmg 26/45hp
Thunder Fang 4
(6)(1)(6)(4)(5)
(1)
CD: (5)(4)(3)
Marco: "This is small change stuff! Everyone, be on guard... I don't think we're going to take these two down before they can attack!"
Cosh: "Wait, wait, wait, I have a plan! The Hauberk is supposed to be the counter to this situation! It has to be! This has to work! Transfers, right?"
Kelda: "I have an idea too, but I don't know if it will work. I think the true Deoxys would be immune to this, you know, with space and all, and they're all too mobile to be hit by a Fissure, but... It's definitely something only I can do. It might also work better on Speed Forme."
Sheer Cold Spell 5
(5)(4)(6)(5)(4)(5)
Zoop. Crinkle. Crackle. The ground and air become frigid and frosty. The Artifact wielders are kept warm by their fiery weapons, but everyone else begins to shiver and their teeth chatter. The weaker Deoxys continues moving, until ice begins dribbling out of every gap in its flesh. The thing was frozen from the inside out, and its gem becomes brittle and frosty. This attack will be akin to a Plot Device Damage on Deoxys, dropping it to 1hp.
Arete runs in to finish it off and get that sweet attack boost!
Fell Stinger 5
(6)(2)(3)(5)(4)(6) (3)(5)
(5)(2)(3) Deoxys faints +2 Str for Arete!
"Again, no time to move that weakening from Crunch... but I have a better idea. If it works, anyway. C'moooooon.... aureum enchante decaudium... HA!"
The tower swings upright on its own. All the Rotom and others slowly form into the jagged, diagonal symbol of the Scimitars.
"I've moved control of the tower from Deoxys to ME! Stand back!"
Tower Attack 5
(5)(3)(4)(2)
(1)(4)(5)(6) Deoxys takes 3 dmg 42/45hp.
"I can use this to strike from anywhere in Elanor."
Dark Pulse 5
(4)(6)(6)(4)(5) Crit!
(3)(6)(2)(6)(4)(5) (2)(3)(6) 38/45hp
CD: (6)(1)(3) Deoxys flinches 5
Blast Burn 5
(6)(6)(2)(6)(3)
(4)(6)(1)(5)(4)(2) (4)(3) 33/45hp
Shadow Claw 5
(1)(3)(3)(6)(2)(2) (4)
(4)(5) 31/45hp
"Heart, you're a genius. Feraligatr, switch to Bite! Flinching stops their healing. It must take an active act of will to heal."
Bite 5
(5)(6)(4)(5)(6) Crit
(5)(5)(1)(4) 28/45hp
CD: (1)(2)(5)(6)(2) Deoxys flinches 1
Solar Beam 5
(6)(3)(6)(6)
(5)(5)(2)(1)(2) 26/45hp
Discharge 5
(6)(6)(3)(5)(5)(4) Crit
(5)(4)(6)(1)(4) 22/45hp
Thunder Fang 5
(5)(2)
(1)
"That's a good attack too!"
Badly poisoned: (4)(2)(3)(6)(1)
Burn 3: (2) Deoxys takes 3 lethal dmg 19/45hp
"This is great! Piledrive that sucker!"
Though the other Deoxys definitely know you're here, they aren't close enough yet to join the fight. They're all switching to Speed Forme and converging on you, though.
Marco, Cosh, and Kelda feel good about taking down this last Deoxys before it regenerates, even without Gallade.
To the northeast and northwest, twinkling lights appear in the sky! One is purple, one is blue, one is red.
A revive is used on Toya (6/12) and a Super Potion is used on Neura (9/9)
"Okay, looks like we're whittling them down. That's a relief, but can't relax just yet. Toya, Drain Punch twice and Shadow Punch 3 times, and put everything you have into them! Neura, Poison Fang twice, changing targets if it gets poisoned, then a Thunder Fang and Two Crunches!"
Toya Target doesn't matter, Willpoint spent to ignore pain.
Drain Punch A/B Accuracy: Dex+Fight+Brawl-5-Pain= 9/8D6, Damage: Strength+2+STAB+Iron Fist= 8D6 NVE(-1), Notes: Half damage delt is restored as HP, Fist-Based
Shadow Punch A/B/C Accuracy: Dex+Fight+Brawl-pain-5= 7/6/5 Damage: Strength+2+STAB+Iron Fist= 8D6 SE(+1)
Neura target doesn't matter (Except for Poison Fang)
Poison Fang A/B Accuracy: Dex+Fight+Brawl-5= 9/8 D6 Damage: Strength+2= 6D6 Notes: Badly Poison (5) Conditional: If Poison Fang A poisons target, Poison Fang B will be used on a different Deoxys to attempt poisoning it as well.
Thunder Fang Accuracy: Dex+Fight+Brawl-Penalty+Compound Eyes-5= 8D6 Damage: Strength+2= 6D6 Notes: Flinch and Paralyze (2)
Crunch A/B Accuracy: Dex+Fight+Brawl-Actions= 6/5 D6 Damage: Strength+3+Expert Belt= 8D6 SE (+1) Notes: Lethal, Def-1 (1)


Spoiler