09-18-2019, 05:55 PM
I'm in favor of Tailwind, simply because it Moves people/Pokemon up on the Initiative and adds more Accuracy to their Attacks, which is bloody dang important. Heck, if Quetzal can get it off before the Attack Form gets a go (or it's Flinched), they could potentially move Cosh up on the ladder above Arete so he can switch the Sword Power buff much more easily to every and anyone else (though I'm mostly thinking off Arete, admitidly). You'd have to check to see if + 2 DEX would bring him above them, but if so that could very well put the Swarm Cutter Wombo Combo online instead of off! Of course, that'd mean you'd have to NOT give Arete the Tailwind buff among the six targets for it in order for that ploy to work (among other things), but that's a sacrifice I'm willing to make to QUICKLY down those dang clones so we can have a moment of respite to heal up a bit before searching/being found by DEOXYS PRIME.
Rock Slide could give the Defense Forms more rubble to toss around at us, though, but between Princess, Arete, and Charizard (If SPed), they shouldn't be a problem, so spam that Move on the Attack Form non-stop!
Rock Slide could give the Defense Forms more rubble to toss around at us, though, but between Princess, Arete, and Charizard (If SPed), they shouldn't be a problem, so spam that Move on the Attack Form non-stop!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


