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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(10-01-2019, 10:54 PM)Lord Windos Wrote:

Transferring Curse, Burn, and Disable all sound like great ideas to me.  Curse definitely helps both Burn and Toxic, and removing a dangerous attack from play sounds like an excellent idea.  Bonus points if we have some way to inflict Burn 2 or 3 instead of 1 (those are typically tied to damaging moves, though, and the only reliable one is Inferno, which we don't have right now unless one of the Elite 4's Charizard happens to have it and helps out).

Taunt might not have much of a meaningful effect since Deoxys hasn't had much reason to use non-attacking moves so far, but if there's even a possibility that it could actively focus a bit more on healing with Recover or similar, then that could put an end to those shenanigans before they even begin.  I wouldn't say it's a high priority unless Deoxys starts using non-attacking techniques, though.

Not sure Snatch will do anything since it's geared towards stealing stat buffs exclusively in pokerole's base rules, and Deoxys has no need for such things.

Good thoughts on Heal Block.  However, Shiva doesn't have Gothitelle with her at the moment, so that idea's out the window unless we get some outside help from somewhere.

Another idea is Paralysis. While the Dex debuff isn't likely to do much, the status still reduces movement speed significantly, which could heavily nerf the Speed Forme's ability to dash around the battlefield.

Freeze and Flinch are also good ways to possibly delay Deoxys's actions, but we'd likely have to attack it directly with the Helm to apply those.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 10-01-2019, 11:28 PM

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