10-12-2019, 08:30 PM
(10-12-2019, 06:48 PM)Dragonstrike Wrote: The Wild, Arctic Beast: Arctic Ridge Battle - Monster Hunter Generations (if you guys have music selections you'd like to use for any of my encounters, now or in the future, feel free to post those as well, btw)
The large, brown Ursaring roars and barrels through the Tall Grass, headed right for Kogeki and his pokemon! Shenzi growls at the large bear, ready to defend her pup from this danger!
Intimidate decreases Ursaring's Strength by 1.
Ursaring Round 1 Initiatives
Shenzi: (5) + 12 = 17
Ursaring: (5) + 10 = 15
Nagi: (4) + 9 = 13
Kogeki get ready to fight his foe. He unshreat his sword, just in case Ursaring aim him to attack. "Nagi, I think we should put that bear a good night sleep. Hypnosis! Then go with Hidden Power Fire and Dream Eater! But in case Ursaring wake up, use Psywave instead!"
"Shenzi! Scary Face to reduce Ursaring speed! Show him how much scary you can be! Then go with Fire and Thunder Fangs!*
Kogeki also prepared 2 Quick Balls to be used on Ursaring when he fall sleep and received Shenzi Paralyzed effect with Flinch of her fangs.
Hypnosis: Insight (3)+Contest(3)+Allure(3)-Accuracy(4)-Difficulty(2)= 3D6+1(Using Will Point)
Effect: Put target to sleep. Gain priority due to Prankster.
Hidden Power(Fire): Special(3)+Fight(3)+Channel(3)-Difficulty(4)=5d6
Damage: Power(4)+Special(3)+STAB(1)=8D6
Effect: Can create sunny day effect. Also boost by Prankster.
Dream Eater: Special(3)+Fight(3)+Channel(3)-Difficulty(6)=3D6
Damage: Power(4)+Special(3)=7d6
Effect: Half Damage become heal. Only work on sleep targets. In case Ursaring awake, Psywave instead.
Scary Face: Tough(5)+Contest(3)+Intimidate(3)-Difficulty(2)=9D6
Effect: Reduce foe Dex in 2 stages.
Fire Fang: Dex(4)+Fight(3)+Brawl(4)-Accuracy(1)-Difficulty(4)=6D6
Damage: Power(2)+STR(4)+Sunny Day(1)=7D6
Effects: 2D6 to Flinch and cause Burn. Can heal her due to Shell Bell.
Thunder Fang: Dex(4)+Fight(3)+Brawl(4)-Accuracy(1)-Difficulty(6)=4D6
Damage: Power(2)+STR(4)=6D6
Effects: Same as Fire Fang, but cause Paralysis instead. Same plus of Shell Bell.
Conditional orders: Kogeki will use 2 Quick Ball to try capture Ursaring in this first Round when he fall asleep. Quick Ball strength is 8 in the first round, so that's something. In case Shenzi or Nagi get baddly injured, Potion. Don't forget Leftovers effect.
Kogeki currently ability to active in battles: Anticipation.


