10-12-2019, 11:30 PM
(This post was last modified: 10-13-2019, 03:27 PM by Lord Windos.)
(10-11-2019, 07:45 PM)Dragonstrike Wrote:
(Alright, back to finishing off the Flashbacks! Been busy with projects, as even during my Fall break I can't catch a break, ironically enough!)
*Flashback!*
Ran lets out a light scoff at the young champ's warning, waving them off unworried and looking quite sure of himself and his partners.
"Bah, the Weather out here isn't going to send me scurrying back to the Center, whether it be the frosty or metaphorical kind of Hail! Got a couple of Ice types in my Jynx Catherine and my Snover Borealis with me that'll thrive in these blighted white washed conditions, and my Torkoal Brigid can brighten things up if the cold climes start wearing on me and my patience, so I'm ready to forge on ahead. If we need to pick up the pace, Brigid and my Skuntank Catherine - if she can be arsed, hmpt - and the rest of our merry band's Fire types can literally blaze a trail through all this cold mush, so I ain't too worried about how long it takes us to get to Mt. Coronet, so long as we get there in one piece. *Huffs* That, and I can just bring out my Skarmory Stymph from Storage and fly myself to our next destination if these Routes, the freezing infernal Weather, and whatever cruel trickery that Tarous shit supernatural force gets on my nerves one too many times. "
(....)
"Lad, normally I'd say you're over-romanticizing your past a wee bit if you're starting to buy into those Ghastly rumors, but after our foray into the Temple and the whole mess that we uncovered and the current crisis that's happening, I'm more inclined than ever to say nothing's too Farfetch'd . If that house turns out to be haunted if we visit it, it doesn't seem to be of the malicous kind from what you've experience, so I ain't going to waste time dwelling on it. Least, not until something gives me reason to, bah....."
He doesn't have anything to say about the loose fingered oaf living around here other than an a unkind comment of "If a man can't keep a hold or track of his property, then he deserves to lose it, I say." Then the Ursaring near Ambushes the party, and their clash against nature commences!
*Flashback End! Now onto Ran's Fight against Medicham!*
The midget miner lets out an irritated *Tsk* when he realizes the martial telekinetic was just a bit more spry than Amethyst, forcing him to be more aggressively than he liked when he issuing his Orders.
"Amethyst, watch Medicham carefully. If they look like they're about to leap at ya with a Jump Kick or Hi-Jump Kick, raises your Shields or Dodge it, whichever you think works best. Otherwise, nail them with before they know what happened, and keep hammering them fast and hard from there! Finish this battle fast, girl, or they'll be the one to close things out, and we don't want that to happen this early on!"
Orders: First Action of Amethyst depends on what Medicham does first. If they try either a Jump Kick or Hi-Jump Kick, she'll use a Conditional Will-Point Detect to hopefully block it and force some nasty Recoil Damage onto her opponent, or a Conditonal Will Point Evasion if she personally thinks that the better play. If they would use an Attacking Move (and Amethyst would easily be able to tell, since Medicham is acting first and they're especially vigilant), then she'll use Sucker Punch instead as her first Action. If they use a Non-Damaging Move, then she'll Bite them to hopefully Flinch them out of their next Action.
Second and Third Action are pretty set in stone - Quick Attack (If they haven't used Sucker Punch; if not, then SP 2nd) and either Bite (If it hasn't already been used) , Quick Attack (If Bite has been used and therefore Quick Attack hasn't), or Assurance (If they've taken Damage before using their 3rd Action). Ran will have a Potion ready for them to use ASAP upon them losing 3 HP or more and they're holding his Leftovers, so they should be fine when it comes to HP. Let's pray that the yoga master doesn't tie the dark prophet into a pretzel by the end of their bout, or Ran will REALLY get his rage on and send out the big guns!
EDIT: Due to Sucker Punch turning out to be more flaky than I'd envisioned , Ran would realize the fault of his plan and send out Catherine ASAP to hastily patch up the glaring weakness of it and have her lend some charming support to help her furry partner not get too many bruises!
Sucker Punch is being dropped entirely for Bite as the default First Action (If Hi-Jump Kick or similar isn't aimed at Amethyst, which is going to be Detected/Evaded instead), then Quick Attack or Bite (Depending on the First Action) and Pursuit or Quick Attack as her last Action (Again, depending on if QA or Bite is used by this point). Catherine will start out with a nice Lovely Kiss upon the yoga fighter to send them to dreamland, then follow up Sweet Kiss to REALLY mess with their feelings, Lick as the 3rd Action to tease them a bit more, and finally Draining Kiss to make them weak in the knees! Alright, let's get the show on the road, mates!
Moves:
Quick Attack
Accuracy: Either 5D6 or 3D6 Base Dice, depending on when it's used
Damage: 5D6 Base Damage
Effect: *Priority 1*
Bite
Accuracy: Either 7D6 or 5D6 Base Dice, depending on when it's used
Damage: 6D6 Base Damage
Effect: *Flinch 3*
Pursuit
Accuracy: 3D6 Base Dice
Damage: Same as Bite's
Effect: If Medicham tries to flee, then this Move gains + 2 Damage Dice and + 1 Priority
Detect/Evasion
Accuracy (Detect): Insight (4) + Survival (4) + Alert (3) - 2 Action = 9D6 Base Dice
Accuracy: Evasion: 7D6 Base Dice
Effect: Either Shield Move or just Dodge out of the way, if successful
Lovely Kiss
Accuracy: Beauty (3) + Contest (3) + Intimidate (3) - 3 Accuracy - 2 Actions = 4D6 Dice + Conditional Will Point
Effect: Zzzzzz.....
Sweet Kiss
Accuracy: Cute (4) + Contest (3) + Allure (3) - 3 Accuracy - 4 Actions = 3D6 Base Dice
Effect: Confuse Target!
Lick
Accuracy: DEX (2) + Fight (3) + Brawl (3) - 6 Actions = 2D6 Dice
Damage: 3D6 + 1 Base Damage
Effect: *Paralyze 3*
Draining Kiss
Accuracy: Insight (4) + Contest (3) + Allure (3) - 8 Actions = 2D6 Base Dice
Damage: 6D6 + 1 Base Damage
Effect: Restore HP by 1/2 Damage dealt (Min. 1), Contact Move
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


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