10-13-2019, 05:25 PM
(10-13-2019, 05:17 PM)Lord Windos Wrote: *Shrugs* Alrightly then. I believe the case of Noctowl is well justified, since I can see in story/roleplaywise that Spite Captures wouldn't endear a Pokemon to its new trainer, even if mechanically it shouldn't affect Loyalty/Happiness. That's a case where RP can trump mechanics, since it just makes more sense within universe and doesn't overly screw over a player in the process. As a mechanically trade off it works too, as If they want to make a Pokemon practically a free Capture with Spite/Grudge, then the trade off of them not liking them at ALL is more than fair. If you'd just said that 'Yes, Ursaring is THAT unruly or something is making it that way,' instead of just falling back on the rules for justifying its low Loyalty, I'd have a lot less to complain about with your decision since that explanation is fairly reasonable within the context of story and gameplay without it seeming too inhibitory for hardness' shake. Generally mechanics or prior establish conventions should trump RP when it comes to battles/captures, but if the RP reasoning is good or just well thought out enough...
That's just me two shakes on this matter, though. Take it however you may, mate!
Well, let me make it clear, then: you're exactly right. There are outside factors at work here. Hence why it has 4 Disobedience instead of 5 and 2 Happiness despite being a wild bear that doesn't usually live near humans. Apologies for not stating it earlier, but I was trying to save the bulk of it for a short scene after these encounters are finished.
Almost done with Round 1 of Medicham, by the way!
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


