10-13-2019, 05:36 PM
(This post was last modified: 10-13-2019, 05:37 PM by Dragonstrike.)
Medicham Round 1
L: (4)(3)(1)
D: (2)(3)(5)(3)
Amethyst nods to Ran. Sounds like a good plan to her!
Medicham keeps it simple: it punches things!
Amethyst conditionally jumps ahead in the initiative by using Detect to protect herself from the Fighting type move.
Detect 1
(6)(6)(1)(2)(3)(3)(1)(3)(3)
Amethyst protects herself!
Force Palm 1 (Well, it sort of punches)
(4)(2)(3)(3)(4)(5)(2)
4* Str + 2 Pow + STAB - 3 Def - 3 Detect + SE = 1 D6 (I want to try an interpretation of the wording of Protect and co. that nulliifes SE damage, since SE damage is technically fixed damage)
(2) No damage!
Since the move dealt no damage and was Shielded, I won't roll for the Paralysis chance this time.
Catherine does her best to make this more manageable...by making Medicham extreeeeeemely uncomfortable. She saunters right up to Medicham, seemingly without a care in the world, and...
*SMOOCH*
Lovely Kiss 1
(6)(4)(1)(5) + 1 (Spend that Will Point!)
Medicham falls asleep out of sheer terror.
Randolph's pokemon begin to wale on the poor yoga fighter as it struggles to wake up from the nightmare filled sleep.
Wake Up Check 2
(2)(6)(1)(5) 2 successes accumulated
Bite 2
(6)(1)(1)(5)(6)
(2)(2) No damage
(6)(5)(2) Medicham Flinches 3
Sweet Kiss 2
(4)(3)(4)
Medicham became Confused!
L: (6)(2)(3)
D: (6)(4)(1)(3)
Amethyst changes plans mid battle since she wants to KO this Medicham before it wakes up.
Sucker Punch 3
(6)(2)(1)
(1)(5)(2) Medicham takes 1 damage 6/7 HP
Lick 3
(6)(3)
(3) Medicham takes 1 damage 5/7 HP -2 Pain
(1)(3)(1)
Draining Kiss 4
(4)(2)
(5)(4) Medicham takes 3 damage 2/7 HP -2 Pain
Bad rolls aside, this is probably going to be an easy win for Randolph. There's still a chance that Medicham could wake up and do some damage at the start of the Round, though.
L: (4)(3)(1)
D: (2)(3)(5)(3)
Amethyst nods to Ran. Sounds like a good plan to her!
Medicham keeps it simple: it punches things!
Amethyst conditionally jumps ahead in the initiative by using Detect to protect herself from the Fighting type move.
Detect 1
(6)(6)(1)(2)(3)(3)(1)(3)(3)
Amethyst protects herself!
Force Palm 1 (Well, it sort of punches)
(4)(2)(3)(3)(4)(5)(2)
4* Str + 2 Pow + STAB - 3 Def - 3 Detect + SE = 1 D6 (I want to try an interpretation of the wording of Protect and co. that nulliifes SE damage, since SE damage is technically fixed damage)
(2) No damage!
Since the move dealt no damage and was Shielded, I won't roll for the Paralysis chance this time.
Catherine does her best to make this more manageable...by making Medicham extreeeeeemely uncomfortable. She saunters right up to Medicham, seemingly without a care in the world, and...
*SMOOCH*
Lovely Kiss 1
(6)(4)(1)(5) + 1 (Spend that Will Point!)
Medicham falls asleep out of sheer terror.
Randolph's pokemon begin to wale on the poor yoga fighter as it struggles to wake up from the nightmare filled sleep.
Wake Up Check 2
(2)(6)(1)(5) 2 successes accumulated
Bite 2
(6)(1)(1)(5)(6)
(2)(2) No damage
(6)(5)(2) Medicham Flinches 3
Sweet Kiss 2
(4)(3)(4)
Medicham became Confused!
L: (6)(2)(3)
D: (6)(4)(1)(3)
Amethyst changes plans mid battle since she wants to KO this Medicham before it wakes up.
Sucker Punch 3
(6)(2)(1)
(1)(5)(2) Medicham takes 1 damage 6/7 HP
Lick 3
(6)(3)
(3) Medicham takes 1 damage 5/7 HP -2 Pain
(1)(3)(1)
Draining Kiss 4
(4)(2)
(5)(4) Medicham takes 3 damage 2/7 HP -2 Pain
Bad rolls aside, this is probably going to be an easy win for Randolph. There's still a chance that Medicham could wake up and do some damage at the start of the Round, though.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


