10-23-2019, 09:20 PM
(10-23-2019, 08:41 PM)Dragonstrike Wrote: ...I honestly have no trouble with sharing, but I need to give this a lot more thought now...
Maybe if one of us took a Secret Power TM or somesuch? That's another universal TM. Its effects are more dependent on the surroundings rather than the individual, but aiding nature's been a big deal in this campaign, too.
Natural Gift is another universal TM (though maybe Shiva's taking that one, Nature Power, or Secret Power?)
...failing those, there's also Hyper Beam and Giga Impact for Nathan...hmmm...dang it, I'll need to think this over...I know I want the TM to be teachable to most (if not all) of his pokemon, though...
Personally, I'm not too interested in Secret Power. If I'm getting a Attack Move as Terra's TM (Which I'm not, atm), it'd be Facade, since its an easy STR + 6 Move (So strong it beats out STAB ROCK SMASH as Michael's strongest Move) under Paralysis that can be taught to nearly all Pokemon (Which Melly can easily apply to anyone) and he doesn't mind the DEX drop in exchange. Combine it with a Pokemon that has Guts and/or Quick Feet, and you got yourself a real mean brusier in the making. Hard to compete with raw power like that in my eyes, really!
If you're looking for a near-universal TM that fits Nathan's character that isn't HP, then why not Return? Max Happiness on a Pokemon = and STR + 5 Move that is just generally all around useful, and possibly one that can be further modified so that it's empowered by other qualities too (Like Loyalty) via Surprises!. Round's also good thematically too, and doublely in the case of Double Battles, since the Moves works both weirdly and wonderfully well in Pokerole (Remember your fight with Emily as Reiner).
Another couple of possible TMs to look at is Teleport and Mimic. The former could probably have a much larger teachable selection of Pokemon judging by how many Pokemon can learn it Gen 1, and the later is essentially a free Move of an enemy, which could come in handy if you're clever about what you copy.
Psych Up's also a good option, since the amount of Pokemon can learn that Move is also impressively large, and it can facilitate some rather impressive buff snowballing and the like for those that can utilize it well (Especially if those Psych Upper can also learn Baton Pass). Speaking of it, other buff Moves and Weather/Terrain setting Moves are also good choices for IP TMs, as they usually have a wide array of Pokemon that can learn them and are all extremely useful.
I wouldn't recommend any of the Hyper Beam Moves, though, but that's just me.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


