10-23-2019, 10:09 PM
(This post was last modified: 10-23-2019, 10:13 PM by Dragonstrike.)
(10-23-2019, 09:20 PM)Lord Windos Wrote: Personally, I'm not too interested in Secret Power. If I'm getting a Attack Move as Terra's TM (Which I'm not, atm), it'd be Facade, since its an easy STR + 6 Move (So strong it beats out STAB ROCK SMASH as Michael's strongest Move) under Paralysis that can be taught to nearly all Pokemon (Which Melly can easily apply to anyone) and he doesn't mind the DEX drop in exchange. Combine it with a Pokemon that has Guts and/or Quick Feet, and you got yourself a real mean brusier in the making. Hard to compete with raw power like that in my eyes, really!
If you're looking for a near-universal TM that fits Nathan's character that isn't HP, then why not Return? Max Happiness on a Pokemon = and STR + 5 Move that is just generally all around useful, and possibly one that can be further modified so that it's empowered by other qualities too (Like Loyalty) via Surprises!. Round's also good thematically too, and doublely in the case of Double Battles, since the Moves works both weirdly and wonderfully well in Pokerole (Remember your fight with Emily as Reiner).
Another couple of possible TMs to look at is Teleport and Mimic. The former could probably have a much larger teachable selection of Pokemon judging by how many Pokemon can learn it Gen 1, and the later is essentially a free Move of an enemy, which could come in handy if you're clever about what you copy.
Psych Up's also a good option, since the amount of Pokemon can learn that Move is also impressively large, and it can facilitate some rather impressive buff snowballing and the like for those that can utilize it well (Especially if those Psych Upper can also learn Baton Pass). Speaking of it, other buff Moves and Weather/Terrain setting Moves are also good choices for IP TMs, as they usually have a wide array of Pokemon that can learn them and are all extremely useful.
I wouldn't recommend any of the Hyper Beam Moves, though, but that's just me.
Mimic doesn't really fit Nathan's playstyle very much, tbh. And Teleport is...well, not a battle move.
Return might be fitting, but I'd like something that's more universally usable instead of being dependent on stats that aren't in my control if possible. (and Return TMs aren't exactly expensive in Creshire)
Round is very good, yes, though I'm not sure it necessarily fits Nathan as a 'signature move'. I still have a Round TM sitting around that I haven't gotten around to using yet (mostly because I haven't had very many opportunities to use my only pokemon that can learn Round through leveling)
Weather's cool, but not essential to Nathan's playstyle unless he's using specific mons/teams.
Psych Up is also cool, yeah, and could lead to some interesting plays in a doubles situation, but it's not something I see myself using much. (Same goes for Double Team, really)
Main reasons I'm looking at Nature Power, Natural Gift, Hidden Power, and Secret Power is because of how they draw on either the pokemon's inner qualities or the power of the surroundings. And of those, only Nature Power has a limited amount of pokemon it can be taught to normally.
Hyper Beam's just a cool move to possibly end a Round/Battle with. Kinda a last resort pick.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


