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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(10-23-2019, 04:50 AM)Spiritmon Wrote: I am too. This is wonderful rewards after the long adventure we get.

I have a idea of TM to me. Previously I was thinking in grab a fire move, but I think in take Hidden Power. We all begin as normal trainers, and then we make this long journey, and unlock our true potential. Including Heart himself who discover his potential in Earthpower. I would ask the effects of Hidden Power first @Iron and his effects.

I think we should keep the Ashes for ourselves for now. There still a few things to do and adventures to go in the rest of the campaign. So we might bring someone back to life is a good thing.


This is awesome. Imagine a famous person who travels the land and if you meet them, they unlock a completely mysterious unexpected ability that fits your Pokemon.
Same goes for Secret Power. I'll add the effect that Secret Power creates a Secret Base appropriate to the Pokemon who uses it. 
We nerfed Nature Power earlier in the campaign, giving it CD to cause sleep effects etc instead of automatically causing those effects. During Diceless this probably doesn't matter anymore.

TM availability lists are still determined by the corebook, with the exception of universal TMs. 


There are actually four Unown for EACH of you. No need to split them up.
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Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Iron - 10-25-2019, 11:11 PM

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