11-01-2019, 04:34 PM
@Dragonstrike
(Who said I gonna run away?)
Kogeki simply thrown a Full Heal on Nagi, healing him from the Confusion status. "A good trainer always carry healing items with him." Kogeki chuckle.
"Nagi! Finish off Luxray! Hidden Power on Luxray now! With his speed reduced, you can now attack him! Dream Eater! Then Hidden Power! If Luxray awake, use Hidden Power on him first then Nightshade! If he already faint, focus your attacks on Dusclops!"
"You doing great Shenzi! With Dusclops Flinched and Luxray sleep, we can fully focus in finish them! In case Nagi didn't faint Luxray, finish Luxray with Fire Fang! With him defeat use Crunch and Bite on Dusclops!"
Dream Eater: Special(3)+Fight(3)+Channel(3)-Pain(2)-Penality(2)= 5D6
Damage: Power(4)+Special(3)= 7D6
Effect: Half damage become heal.
Hidden Power: Special(3)+Fight(3)+Channel(3)-Pain(2)-Penality(4)= 3D6
Damage: Power(4)+Special(3)+STAB(1)+Sunny Day(1)= 9D6
Effect: Don't matter.
Fire Fang: Dex(4)+Fight(3)+Brawl(3)-Accuracy(1)-Penality(2)= 7D6
Damage: Power(2)+STR(*3)+Sunny Day= 6D6
Effect: 2D6 to Flinch and 2D6 to Burn.
Crunch: Dex(4)+Fight(3)+Brawl(3)-Accuracy(1)-Penality(4)= 5D6
Damage: Power(3)+STR(*3)+STAB(1)+SE(1)=7D6+1
Effect: D3 to reduce foe defenses.
Bite: Dex(4)+Fight(3)+Brawl(3)-Accuracy(1)-Penality(6)= 3D6
Damage: Power(2)+STR(*3)+STAB(1)+SE(1)= 6D6+1
Effect: 3D6 to Flinch.
Extra notes: Leftovers and Shell Bell effect.
(Who said I gonna run away?)
Kogeki simply thrown a Full Heal on Nagi, healing him from the Confusion status. "A good trainer always carry healing items with him." Kogeki chuckle.
"Nagi! Finish off Luxray! Hidden Power on Luxray now! With his speed reduced, you can now attack him! Dream Eater! Then Hidden Power! If Luxray awake, use Hidden Power on him first then Nightshade! If he already faint, focus your attacks on Dusclops!"
"You doing great Shenzi! With Dusclops Flinched and Luxray sleep, we can fully focus in finish them! In case Nagi didn't faint Luxray, finish Luxray with Fire Fang! With him defeat use Crunch and Bite on Dusclops!"
Dream Eater: Special(3)+Fight(3)+Channel(3)-Pain(2)-Penality(2)= 5D6
Damage: Power(4)+Special(3)= 7D6
Effect: Half damage become heal.
Hidden Power: Special(3)+Fight(3)+Channel(3)-Pain(2)-Penality(4)= 3D6
Damage: Power(4)+Special(3)+STAB(1)+Sunny Day(1)= 9D6
Effect: Don't matter.
Fire Fang: Dex(4)+Fight(3)+Brawl(3)-Accuracy(1)-Penality(2)= 7D6
Damage: Power(2)+STR(*3)+Sunny Day= 6D6
Effect: 2D6 to Flinch and 2D6 to Burn.
Crunch: Dex(4)+Fight(3)+Brawl(3)-Accuracy(1)-Penality(4)= 5D6
Damage: Power(3)+STR(*3)+STAB(1)+SE(1)=7D6+1
Effect: D3 to reduce foe defenses.
Bite: Dex(4)+Fight(3)+Brawl(3)-Accuracy(1)-Penality(6)= 3D6
Damage: Power(2)+STR(*3)+STAB(1)+SE(1)= 6D6+1
Effect: 3D6 to Flinch.
Extra notes: Leftovers and Shell Bell effect.
Kogeki currently ability to active in battles: Anticipation.


