01-18-2020, 11:59 AM
(This post was last modified: 01-18-2020, 12:04 PM by PhantomUnderYourDesk.
Edit Reason: Fixing weird extra-spaces.
)
Quote:Stella's Drought actually IS enough to override the Hail, as is Brigid's. The storm caused by these Froslass isn't nearly as strong as a Mega Abomasnow's. However, the Drought only affects those two battlefields for now, contrary to prior trends.HahahaHA! Kee takes one look up to the sky, then moves it back towards the two Froslass with an even smuger smile. "Oh look, the sun came up to aid in meltin' ya two away, ain't that lovely?~ ...Well, for ME at last!~~ VERY nice support Stella, an extra reward-bag of snacks just got a nametag holdin' your name!♡"
Sunny Weather triggers, powering up Fire-Type'd moves and preventing anyone from being frozen solid.
Quote:Kee can see moonlight reflecting off of some ice in the cave. It looks like something in there might be frozen solid.Hummmmm.... That does catch Kee's curiosity rather strongly. Battles are dynamic and he feels he COULD attempt to sneak into that cave while the Froslass are occupied with his Pokemon - But he abstains because the chance to be caught and directly attacked with an icy attack if taking a wrong step is too high when he can enter the cave all safely once the Froslass are dealt with. Kee's daring and bold, but not dumb.
Quote:Froslass B doesn't seem to react to Kee's comments at all, but Froslass A...there's something about it that seems...different about its eyes. Like they're...slightly brighter, maybe? It seems to narrow its eyes ever so slightly more than Froslass B in response to Kee's aggression.Very well then - this makes Froslass B the main target and the one of the pair that is aimed to defeat first.
Cave Froslass Round 1 Initiatives
Froslass A: (6) + 13 = 19
Froslass B: (3) + 13 = 16
Draven: (4) + 7 = 11
Stella: (2) + 7 = 9
"Ya know what to do, dontcha Draven? Inject your toxins and give 'em a buuurning sensation, then aim to use this unfortunate spectral lady's power against herself, don't hold back anything just because we're fighting ladies, THEY started. Play as dirty and be as mean as you like." Smol poisonous catbat hisses sharply, clenches his wings tighter around his body, and THEN leaps right into action at the very first opening, fangs bared and an almost sadistic smile on his face.
Accuracy Roll Toxic 1: Pointless
Effect: Badly poisons Froslass B, the longer the battle goes the worse the poisoning becomes.
Secondary Effect: Due to Minyan's partial Poison Type this move will never miss.
Accuracy Roll Venoshock 2: 3 Dext + 4 Fight + 3 Channel + Wide Lens - 4 Actions = 7d6
Damage Roll: 4 Special + 2 power of the move + STAB + 2 extradice due to poisoning = 9d6
Additional notes: Reacts violently due to venom already pestering the foe's organism.
Accuracy Roll Foul Play 3: 3 Dext + 4 Fight + 1 Brawl + Wide Lens - 6 Actions = 3d6 +1 autosuccess due to 1 Will Point
Damage Roll: ? Strength + 3 power of the move + STAB = min. 4d6 +1 autodamage due to SE
Additional notes: Draven really likes this move. (◕‿◕)
Conditional Notes
- Shall Toxic fail for some reason, use Sludge Bomb instead of Venoshock; same Accuracy Roll, 7d6 in Damage Roll, 3CD to poison.
- Bloodlust-Ability will restore 1HP for every 4 or 5 points of damage dealt to a foe. Which was it again? I either missed to note it, or it hasn't been clarified yet.
- Any Ghost-Type'd attacks are NVE on Draven.
- The moment Drave falls to 3 or 2HP, he'll be patched up again with a Potion.
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Stella, being the last in the Init Order, is insecure and timid, glances over to Kee in search for some help every now and then. "Worried? C'mon, my most adorable fox, YOU'RE the one at advantage here, be a lil' more confidant in yar own skills!~ There's POTENTIAL within ya, ya inherited the good genes of your mother, and together we'll let those skills SHINE BRIGHTLY!~~ Let those snowy females feel your heatwaves and embers, be on guard also to mess up their worst intentions via d'sablin' their power!"
Accuracy Roll Heatwave 1: 3 Dext + 4 Fight + 3 Channel - 1 Inaccuracy - 2 Actions = 7d6
Damage Roll: 4 Special + 3 power of the move + STAB + Sunny Weather = 9d6 +1 autodamage due to SE
Additional notes: Hits both Froslass and has 1CD to inflict a Burn1 on each of them.
Stella also does hold a Fire Gem, but I kinda wish to save it up for more dangerous battles than this one. Does that work or does the gem activate automatically?
Accuracy Roll Ember 2: 3 Dext + 4 Fight + 3 Channel - 4 Actions = 6d6
Damage Roll: 4 Special + 2 power of the move + STAB + Sunny Weather = 8d6 +1 autodamage due to SE
Additional notes: Another 1CD to inflict a Burn1.
Accuracy Roll conditional Disable 3: 4 Special + 4 Fight + 3 Channel - 6 Actions = 5d6
Effect: Will prevent usage of the move performed last for 4 Rounds.
Additional notes: Disable will be used if any Froslass uses either Blizzard, Destiny Bond or Confuse Ray.
Conditional Notes
- Any Ice-Type'd moves and Draining Kiss are NVE on Stella.
- The order of her moves is dynamic, Disable will be used as an Action right after any Froslass used one of the attacks mentioned above. Heatwave and Ember remain as an order for the rest of Actions of this Round.
- Just like in Draven's case a Potion is there for Stella shall she fall to 3 or 2HP.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


