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[Game Thread] Pokerole: Mount Coronet Mystery
I guess the following picture describes Kee's feelings towards Round 1 best.

These spectral and icy ladies dared to cover the sky in dark clouds again, faint his smol kitsune, almost OHKO his dear catbat and, probably the worst of it, enjoy it even. Still he manages to keep up his cool attitude and only give those Froslass more smug glances as he picks up Stella and immediately recalls her into the safety of her Ball. "Ohooo, you wanna play it ROUGH milady?~ Well THAT'S a game I can comply to, you 'n your illusionary copies asked for it, so dontcha come cryin' to meh sayin' I didn't warn ya!~~ Come out my basscanon, and BLAST these snowy females AWAY!!1!1!!"

"Oh, Draven, YOU'll be continuing with what they've preventing ya from doin', MOAR mean moves and of course venom!"


Quote:It's hailing again.
Froslass A/The real one @5/7HP, Froslass B/illusion @3/7HP + badly poisoned + having Confuse Ray disabled.
Draven @4/6HP, but CORE is fresh.


He's also leaping into action right away, regardless how well he scores his Init Roll, he's not even taking a usual yawn this time. He couldn't care less about the Hail too thanks to those fancy Safety Googles he's wearing!~

Accuracy Roll Flamethrower 1 @Froslass A: 3 Dext + 4 Fight + 3 Channel - 2 Actions = 8d6
Damage Roll: 4 Special + 3 power of the move = 7d6 +1 autodamage due to SE
Additional notes: Has 1 CD to finflict a Burn2.

Accuracy Roll VICIOUS SNARLING @BOTH FROSLASS: 3 Dext + 4 Fight + 3 Channel - 1 Inaccuracy - 4 Actions = 5d6 +1 autosuccess via Will Point
Damage Roll: 4 Special + 2 power of the move + Sound Boost Ability = 7d6 +1autodamage due to SE
Additional notes: Soundbased, hits both foes and reduces their Special by 1 each.

Accuracy Roll conditional Psychic: 3 Dext + 4 Fight + 3 Channel - 6 Actions = 4d6 +1 autosuccess via another Will Point
Damage Roll: 4 Special + 3 power of the move + STAB = 8d6
Additional notes: Just in case any Froslass is still standing after the previous attacks, obviously target that one. Has 1CD to reduce Sp.Defense by 1.

Any Ghost Type'd moves are completely useless against him, and he too has a Potion reserved for him shall he drop to 3 or 2HP. If there's any moment for him to evolve, a victory here would be a nice moment; or maybe not because he's idleness turned into a Pokemon.



Very well then, VERY WELL.... Draven puts even more fierceness into his hissing as the LEAPS to do what he has been failed to do before.

Accuracy Roll Foul Play @Froslass A: 3 Dext + 4 Fight + 1 Brawl - 1 Pain - 2 Actions = 5d6 +1 autosuccess via Will Point
Damage Roll: Froslass's Strength + 3 power of the move + STAB = min. 4d6 +1autodamage due to SE
Additional notes: TAKE THAT, Yuki Onna!~

Accuracy Roll another Venoshock Froslass B: 3 Dext + 4 Fight + 3 Channel - 1 Pain - 4 Actions = 4d6 +1autosuccess via another Will Point
Damage Roll: 4 Special + 2 power of the move + STAB + 2 Poison Bonus = 9d6 -1 autodamage due to NVE
Additional notes: Reacts violently with the toxins already pestering the foe's organism.

Bloodlust Ability will restore 1HP on him for every 4 points of damage he dealt out. This is now noted both on Draven's space and on paper for easier access!~



No attempt from Kee to catch the real Froslass, but what he'll do is get into that cave ahead the very moment those Froslass are outta the way.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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RE: [Game Thread] Pokerole: Mount Coronet Mystery - by PhantomUnderYourDesk - 01-19-2020, 07:59 AM

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