01-26-2020, 06:35 PM
(This post was last modified: 01-26-2020, 06:40 PM by Dragonstrike.)
Alright, I think that decides the teams, then!
Team 1: Karen, Kee, and Kogeki (alternatively known as Team K)
Team 2: Randolph, Lucas, and Scizor
(There being stairs in Mt. Coronet actually does make some sense, as Spear Pillar was originally constructed as a shrine to Dialga and Palkia. Those ancient people had to get up there somehow!)
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Amethyst and Catherine try to focus while Scizor pulls another Explorer Badge out of his bag and explains something to Sally, and more visible confusion follows from the Lucario. Sooo...apparently, it doesn't matter much if the groups stay in contact, so long as someone in both groups has a badge. The badges are linked somehow, so once one group finds the stairs, everyone is able to use the badge to go to the next floor. The badges tend to glow brighter when they're able to transport groups in Mystery Dungeons. These Mystery Dungeons sound weirder and weirder the more I hear about them...
Scizor will hand the spare Explorer Badge to Kee. It's glowing with the same faint light as the one pinned to Scizor's bag.
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As Windos hypothesized, Amethyst and Catherine are unable to pinpoint anything in the Mystery Dungeon. Strange powers are at play here, and they're both on edge because of it.
When Randolph asks Sally and Lucas if it's okay for him to tag along, there's no objections. "Fine by me. Sally?"
Yeah, sure, whatever. Let's just get this job over and done with.
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No prebuffing while there's no immediate challenges to buff for, please.
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So, the next question is: where to now? There's 6 different paths leading out of this room. Karen, Lucas, and Scizor will follow what the players in their respective groups wish to do for the time being.
Team 1: Karen, Kee, and Kogeki (alternatively known as Team K)
Team 2: Randolph, Lucas, and Scizor
(There being stairs in Mt. Coronet actually does make some sense, as Spear Pillar was originally constructed as a shrine to Dialga and Palkia. Those ancient people had to get up there somehow!)
--------------------------------------------------------------
Amethyst and Catherine try to focus while Scizor pulls another Explorer Badge out of his bag and explains something to Sally, and more visible confusion follows from the Lucario. Sooo...apparently, it doesn't matter much if the groups stay in contact, so long as someone in both groups has a badge. The badges are linked somehow, so once one group finds the stairs, everyone is able to use the badge to go to the next floor. The badges tend to glow brighter when they're able to transport groups in Mystery Dungeons. These Mystery Dungeons sound weirder and weirder the more I hear about them...
Scizor will hand the spare Explorer Badge to Kee. It's glowing with the same faint light as the one pinned to Scizor's bag.
---------------------------------------------------------
As Windos hypothesized, Amethyst and Catherine are unable to pinpoint anything in the Mystery Dungeon. Strange powers are at play here, and they're both on edge because of it.
When Randolph asks Sally and Lucas if it's okay for him to tag along, there's no objections. "Fine by me. Sally?"
Yeah, sure, whatever. Let's just get this job over and done with.
-------------------------------------------------------------
No prebuffing while there's no immediate challenges to buff for, please.
--------------------------------------------------------------
So, the next question is: where to now? There's 6 different paths leading out of this room. Karen, Lucas, and Scizor will follow what the players in their respective groups wish to do for the time being.
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


