01-28-2020, 12:44 PM
(This post was last modified: 01-28-2020, 12:53 PM by Dragonstrike.)
Team K, meanwhile, finds a large cavern with a long, narrow path that separates two large bodies of water. Water type pokemon watch the party curiously.
There are two far shores that have additional paths leading out of the room, but the party needs to come up with a way to cross the water to reach them if they don't wish to stay on the straight and narrow.
1. Mareanie*
Difficulty: Moderate
Cap: 2
2. Corphish*
Difficulty: Hard
Cap: 2
3. Seaking
Difficulty: Hard
Cap: 2
There are two far shores that have additional paths leading out of the room, but the party needs to come up with a way to cross the water to reach them if they don't wish to stay on the straight and narrow.
1. Mareanie*
Difficulty: Moderate
Cap: 2
2. Corphish*
Difficulty: Hard
Cap: 2
3. Seaking
Difficulty: Hard
Cap: 2
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


