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[Game Thread] Pokerole: Mount Coronet Mystery
And quite eager was her indeed! She didnt get the chance to fight a lot, only in cases where she get typing disavantages: Against Larvitar. Weevile. And then Frosslass. But now she must be careful. That Corphish might be nasty tricks in his hand. Err, claws. Kogeki do notice that, and then give orders to Hime. "Hime, something is off about that Corphish. We must be careful. We can be safe against super effective moves for now perhaps, but for a such strong looking Corphish I pretty sure he might know a Ice Move or two. Every cautious is necessary."

"Instead of Ofensive, lets do defensive maneuvers! Double Team to increase your dodge abilities! In case Corphish use a powerfull Ice Move such Ice Windy, Blizzard or even Ice Beam, use your actions to dodge! And watch out for Knock Off! If he manage to hit your with that move, you loose your self healing move! In case he manage to use such move, it is your top priority to dodge at all cost! We must win this battle no matter what!"

"In case he didnt use any of those moves, your second, third and fourth will be: Screech to reduce his defenses! Also Leech Life and Giga Drain to restore your energy!"

Double Team: Dex(4)+Fight(3)+Evasion(2)-Actions(2)=7D6
Effect: Increase user Evasion.

In case Corphish use Ice Moves or Knock Off (Extra Priority in Knock Off since I cant let Hime loose such item):

Evasion: Dex(4)+Fight(3)+Evasion(*4)-Actions(4)+Will Point: 7D6+1 (Will Point Used!)

In case Corphish keep spamning Ice Moves, Hime will dodge the next two Ice Moves. In case the dice get way to low use Screech, she will use Giga Drain to absorb her enemy HP. Potion will be also used in case get way to dangerous with her health in half.

 Screech: Tough(3)+Fight(3)+Channel(3)-Actions(4)+Will Point = 5D6+1(Another Will Point Spend!)
Effect: Reduce foe Defense.

Leech Life/Giga Drain: Dex(4)+Fight(3)+Brawl(3)/Channel(3)-Actions(6/9)=4D6/2D6
Damage LL : Power(3)+STR(3)+STAB(1) + Screech(2) = 9D6
Damage GD: Power (3)+Special(3)+SE(1) = 6D6+1
Effect: Both have the effect of restore HP in half of the damage.

Notes 1#: She is holding Shell Bell so each 4 damage she gain 1 HP.
Notes 2#: Dont forget Speed Boost in the end of the round.
Note 3#: If all plans fail and things been hopeless, Kogeki will gamble with Final Gambit!
Note 4#: I put one facedown card and end my turn!
Kogeki currently ability to active in battles: Anticipation.
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RE: [Game Thread] Pokerole: Mount Coronet Mystery - by Spiritmon - 01-28-2020, 06:16 PM

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