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[Game Thread] Pokerole: Mount Coronet Mystery
(01-28-2020, 04:58 PM)Dragonstrike Wrote:
Mareanie Round 1 Initiatives
Drampa: (3) + 7 = 10
Mareanie: (2) + 8 = 10

Kee's not in the slightest impressed by this Mareanie vividly telling him to f#ck the hell off, but he does stop in his tracks and abstains from coming any closer; he isn't too eager to experience first-handedly how poisonous they REALLY are. "Stop with tryin' to intimidate me please, that's a fruitless effort. Ya're in mah wae AND ya're a potent thread to the other Pokemon livin' here, so.... Oh, but I like your attitude, I'll give ya that!~" *cue praising smile before Drampa's summoned* "C'mon Orpheus, we're gonna show 'em!~~" Drampa gives Kee a mildly confused look as he gets into said battle-ready position. "....Oh, that's YOU, 's long as we're partners ya'll bear the name of tha mythological Master of Strings, his music the stuff of mere legends 'n his lyra immortal as constellation in our very nightsky....~~" Very poetic, Kee, but bad timing. (-_-;)・・・

"....*cough* Well either way!, do take some precautions to protect yarself from your foe's pois'nous aspects, glare 'em down 'n BLAST 'em with tha oddest of your power!~"



Accuracy Roll Safeguard 1: 4 Special + 4 Fight + 3 Channel - 2 Actions = 9d6
Effect: Protects from Status Ailments for the next 4 Rounds, aka Mareanie can't poison me anymore.
Secondary Effect: Doesn't summon the same protecting presence like Yurei's Safeguard, but does the trick anyway.

Accuracy Roll Glare 2: 2*Tough + 4 Contest + 1 Intimidate - 1 Inaccuracy - 4 Actions = 2d6 +1 autosuccess via Will Point
Effect: Paralyzes Mareanie.
Secondary Effect: -6XP for +1 Intimidate Speciality.

Accuracy Roll Extrasensory 3: 3 Dext + 4 Fight + 3 Channel - 6 Actions = 4d6
Damage Roll: 4 Special + 3 power of the move, no STAB = 7d6 +1 autodamage due to SE
Additional notes: Has 1CD to flinch.


Berserk Ability will trigger if Orpheus looses half or more of his 12HP.

The very moment this Mareanie* is both paralyzed and at -1 Pain or more, Kee's launching Catch-Attempt No.1 with a Heal Ball:
3 Dext + 4 Fight + 0 Throw = 7d6, and he's gonna put his everything into that Action. Means, spending 1 Will Point on that.
I kinda wonder whether catching a wild 'Mon with a Heal Ball has an effect on Happiness/Loyalty since it immediately and fully cures the captured Pokemon?
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RE: [Game Thread] Pokerole: Mount Coronet Mystery - by PhantomUnderYourDesk - 01-29-2020, 10:36 AM

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